posted on 2025-08-02, 10:50authored byAM Hill, NJ Harmer
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller “quests” are particularly effective. Here, we aimed to increase students’ engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a “murder mystery”. Our game was based on the popular games “Mafia” and “Among Us” and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online.
This is the final version. Available on open access from the American Chemical Society via the DOI in this record
Data Availability:
A video explaining the scripts and giving an example of use can be found at (https://youtu.be/zfCNjB2KYDQ). R scripts are also available from GitHub (https://github.com/njharmer/Biochem-murder-mystery). R scripts can be run through a web browser at CodeOcean (https://codeocean.com/capsule/8095683/tree/v2). Users should read the packet metadata before running.