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dc.contributor.authorBenford, S
dc.contributor.authorGiannachi, G
dc.date.accessioned2015-07-03T14:11:14Z
dc.date.issued2009
dc.description.abstractDay of the Figurines, developed by Blast Theory in collaboration with the Mixed Reality Laboratory at Nottingham University, is a massively multiplayer board game for up to a thousand participants. Players can interact remotely with other participants via SMS through their mobile phones from anywhere in the world. Following an analysis of this games complex use of time, the authors introduce a framework structured around five layers of time, from authorial to perceived time, that will facilitate the management and investigation of networked narratives shared by mobile communities over prolonged periods of time.en_GB
dc.identifier.citationVol. 42, Issue 5, pp. 443 - 448en_GB
dc.identifier.doi10.1162/leon.2009.42.5.443
dc.identifier.urihttp://hdl.handle.net/10871/17766
dc.language.isoenen_GB
dc.publisherMIT PRESSen_GB
dc.relation.urlhttp://www.mitpressjournals.org/loi/leonen_GB
dc.subjectTIMEen_GB
dc.titleTemporal convergence in shared networked narratives: the case of Blast Theory's Day of the Figurinesen_GB
dc.typeArticleen_GB
dc.date.available2015-07-03T14:11:14Z
dc.identifier.issn0024-094X
dc.descriptiontypes: Articleen_GB
dc.description© 2009 ISASTen_GB
dc.identifier.journalLeonardoen_GB


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