The effect of a virtual reality environment on gaze behaviour and motor skill learning
dc.contributor.author | Harris, DJ | |
dc.contributor.author | Buckingham, G | |
dc.contributor.author | Wilson, MR | |
dc.contributor.author | Brookes, J | |
dc.contributor.author | Mushtaq, F | |
dc.contributor.author | Mon-Williams, M | |
dc.contributor.author | Vine, SJ | |
dc.date.accessioned | 2020-06-08T13:36:09Z | |
dc.date.issued | 2020-05-22 | |
dc.description.abstract | Objective Virtual reality (VR) systems hold significant potential for training skilled behaviours and are currently receiving intense interest in the sporting domain. They offer both practical and pedagogical benefits, but there are concerns about the effect that perceptual deficiencies in VR systems (e.g. reduced haptic information, and stereoscopic display distortions) may have on learning and performance. ‘Specificity of learning’ theories suggest that VR could be ineffective (or even detrimental) if important differences (e.g. perceptual deficiencies) exist between practice and real task performance conditions. Nevertheless, ‘structural learning’ theories suggest VR could be a useful training tool, despite these deficiencies, because a trainee can still learn the underlying structure of the behaviour. We explored these theoretical predictions using golf putting as an exemplar skill. Method In Experiment 1 we used a repeated measures design to assess putting accuracy (radial error) and quiet eye duration of expert golfers (n = 18) on real putts before and after 40 VR ‘warm up’ putts. In Experiment 2, novice golfers (n = 40) were assigned to either VR or real-world putting training. Putting accuracy and quiet eye durations were then assessed on a real-world retention test. Results Both visual guidance (quiet eye) and putting accuracy were disrupted temporarily when moving from VR to real putting (Experiment 1). However, real-world and VR practice produced comparable improvements in putting accuracy in novice golfers (Experiment 2). Conclusion Overall, the results suggest that: (i) underlying skill structures can be learned in VR and transferred to the real-world; (ii) perceptual deficiencies will place limits on the use of VR. These findings demonstrate the challenges and opportunities for VR as a training tool, and emphasise the need to empirically test the costs and benefits of specific systems before deploying VR training. | en_GB |
dc.description.sponsorship | Royal Academy of Engineering | en_GB |
dc.description.sponsorship | Alan Turing Institute | en_GB |
dc.description.sponsorship | EPSRC | en_GB |
dc.identifier.citation | Published online 22 May 2020 | en_GB |
dc.identifier.doi | 10.1016/j.psychsport.2020.101721 | |
dc.identifier.grantnumber | EP/R031193/1 | en_GB |
dc.identifier.uri | http://hdl.handle.net/10871/121321 | |
dc.language.iso | en | en_GB |
dc.publisher | Elsevier | en_GB |
dc.rights.embargoreason | Under embargo until 22 November 2021 in compliance with publisher policy. | en_GB |
dc.rights | © 2020 Elsevier Ltd. All rights reserved. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/ | en_GB |
dc.subject | VR | en_GB |
dc.subject | Quiet eye | en_GB |
dc.subject | Transfer | en_GB |
dc.subject | Stereoscopic | en_GB |
dc.subject | Skill acquisition | en_GB |
dc.subject | sport | en_GB |
dc.title | The effect of a virtual reality environment on gaze behaviour and motor skill learning | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2020-06-08T13:36:09Z | |
dc.identifier.issn | 1469-0292 | |
exeter.article-number | 101721 | en_GB |
dc.description | This is the author accepted manuscript. The final version is available from Elsevier via the DOI in this record. | en_GB |
dc.identifier.journal | Psychology of Sport and Exercise | en_GB |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | en_GB |
dcterms.dateAccepted | 2020-05-18 | |
rioxxterms.version | AM | en_GB |
rioxxterms.licenseref.startdate | 2020-05-18 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2020-06-08T13:28:59Z | |
refterms.versionFCD | AM | |
refterms.dateFOA | 2021-11-22T00:00:00Z | |
refterms.panel | C | en_GB |
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Except where otherwise noted, this item's licence is described as © 2020 Elsevier Ltd. All rights reserved. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/