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dc.contributor.authorHarris, DJ
dc.contributor.authorWilson, MR
dc.contributor.authorVine, SJ
dc.date.accessioned2020-12-07T14:28:19Z
dc.date.issued2020-12-14
dc.description.abstractDirecting ocular fixations towards a target assists the planning and control of visually-guided actions. In far aiming tasks, the quiet eye, an instance of pre-movement gaze anchoring, has been extensively studied as a key performance variable. However, theories of quiet eye are yet to establish the exact functional role of the location and duration of the fixation. The present work used immersive virtual reality to manipulate key parameters of the quiet eye – location (experiment 1) and duration (experiment 2) – to test competing theoretical predictions about their importance. Across two pre-registered experiments, novice participants (n=127) completed a series of golf putts while their eye movements, putting accuracy, and putting kinematics were recorded. In experiment 1, participants’ pre-movement fixation was cued to locations on the ball, near the ball, and far from the ball. In experiment 2, long and short quiet eye durations were induced using auditory tones as cues to movement phases. Linear mixed effects models indicated that manipulations of location and duration had little effect on performance or movement kinematics. The findings suggest that, for novices, the spatial and temporal parameters of the final fixation may not be critical for movement pre-programming and may instead reflect attentional control or movement inhibition functions.en_GB
dc.description.sponsorshipRoyal Academy of Engineering (RAE)en_GB
dc.identifier.citationPublished online 14 December 2020en_GB
dc.identifier.doi10.1037/xhp0000800
dc.identifier.grantnumberICRF1819/2/32en_GB
dc.identifier.urihttp://hdl.handle.net/10871/123939
dc.language.isoenen_GB
dc.publisherAmerican Psychological Associationen_GB
dc.rights© 2020 American Psychological Association
dc.subjectQEen_GB
dc.subjectgolf puttingen_GB
dc.subjectgazeen_GB
dc.subjectattentionen_GB
dc.subjectVRen_GB
dc.subjectaimingen_GB
dc.titleA critical analysis of the functional parameters of the quiet eye using immersive virtual realityen_GB
dc.typeArticleen_GB
dc.date.available2020-12-07T14:28:19Z
dc.descriptionThis is the author accepted manuscript. The final version is available from the American Psychological Association via the DOI in this recorden_GB
dc.identifier.eissn1939-1277
dc.identifier.journalJournal of Experimental Psychology: Human Perception and Performanceen_GB
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2020-10-23
exeter.funder::Royal Academy of Engineering (RAE)en_GB
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2020-10-23
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2020-12-07T14:26:19Z
refterms.versionFCDAM
refterms.dateFOA2020-12-18T11:39:27Z
refterms.panelCen_GB


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