dc.contributor.author | Harris, DJ | |
dc.contributor.author | Wilson, MR | |
dc.contributor.author | Vine, SJ | |
dc.date.accessioned | 2020-12-07T14:28:19Z | |
dc.date.issued | 2020-12-14 | |
dc.description.abstract | Directing ocular fixations towards a target assists the planning and control of visually-guided
actions. In far aiming tasks, the quiet eye, an instance of pre-movement gaze anchoring, has
been extensively studied as a key performance variable. However, theories of quiet eye are
yet to establish the exact functional role of the location and duration of the fixation. The present work used immersive virtual reality to manipulate key parameters of the quiet eye –
location (experiment 1) and duration (experiment 2) – to test competing theoretical
predictions about their importance. Across two pre-registered experiments, novice
participants (n=127) completed a series of golf putts while their eye movements, putting
accuracy, and putting kinematics were recorded. In experiment 1, participants’ pre-movement
fixation was cued to locations on the ball, near the ball, and far from the ball. In experiment
2, long and short quiet eye durations were induced using auditory tones as cues to movement
phases. Linear mixed effects models indicated that manipulations of location and duration
had little effect on performance or movement kinematics. The findings suggest that, for
novices, the spatial and temporal parameters of the final fixation may not be critical for
movement pre-programming and may instead reflect attentional control or movement
inhibition functions. | en_GB |
dc.description.sponsorship | Royal Academy of Engineering (RAE) | en_GB |
dc.identifier.citation | Published online 14 December 2020 | en_GB |
dc.identifier.doi | 10.1037/xhp0000800 | |
dc.identifier.grantnumber | ICRF1819/2/32 | en_GB |
dc.identifier.uri | http://hdl.handle.net/10871/123939 | |
dc.language.iso | en | en_GB |
dc.publisher | American Psychological Association | en_GB |
dc.rights | © 2020 American Psychological Association | |
dc.subject | QE | en_GB |
dc.subject | golf putting | en_GB |
dc.subject | gaze | en_GB |
dc.subject | attention | en_GB |
dc.subject | VR | en_GB |
dc.subject | aiming | en_GB |
dc.title | A critical analysis of the functional parameters of the quiet eye using immersive virtual reality | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2020-12-07T14:28:19Z | |
dc.description | This is the author accepted manuscript. The final version is available from the American Psychological Association via the DOI in this record | en_GB |
dc.identifier.eissn | 1939-1277 | |
dc.identifier.journal | Journal of Experimental Psychology: Human Perception and Performance | en_GB |
dc.rights.uri | http://www.rioxx.net/licenses/all-rights-reserved | en_GB |
dcterms.dateAccepted | 2020-10-23 | |
exeter.funder | ::Royal Academy of Engineering (RAE) | en_GB |
rioxxterms.version | AM | en_GB |
rioxxterms.licenseref.startdate | 2020-10-23 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2020-12-07T14:26:19Z | |
refterms.versionFCD | AM | |
refterms.dateFOA | 2020-12-18T11:39:27Z | |
refterms.panel | C | en_GB |