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dc.contributor.authorHarris, DJ
dc.contributor.authorHardcastle, KJ
dc.contributor.authorWilson, MR
dc.contributor.authorVine, SJ
dc.date.accessioned2021-03-16T08:47:53Z
dc.date.issued2021-02-04
dc.description.abstractVirtual reality (VR) has clear potential for improving simulation training in many industries. Yet, methods for testing the fidelity, validity and training efficacy of VR environments are, in general, lagging behind their adoption. There is limited understanding of how readily skills learned in VR will transfer, and what features of training design will facilitate effective transfer. Two potentially important elements are the psychological fidelity of the environment, and the stimulus correspondence with the transfer context. In this study, we examined the effectiveness of VR for training police room searching procedures, and assessed the corresponding development of perceptual-cognitive skill through eye-tracking indices of search efficiency. Participants (n = 54) were assigned to a VR rule-learning and search training task (FTG), a search only training task (SG) or a no-practice control group (CG). Both FTG and SG developed more efficient search behaviours during the training task, as indexed by increases in saccade size and reductions in search rate. The FTG performed marginally better than the CG on a novel VR transfer test, but no better than the SG. More efficient gaze behaviours learned during training were not, however, evident during the transfer test. These findings demonstrate how VR can be used to develop perceptual-cognitive skills, but also highlight the challenges of achieving transfer of training.en_GB
dc.description.sponsorshipRoyal Academy of Engineering (RAE)en_GB
dc.identifier.citationPublished online 4 February 2021en_GB
dc.identifier.doi10.1007/s10055-021-00501-w
dc.identifier.grantnumberICRF1819/2/32en_GB
dc.identifier.urihttp://hdl.handle.net/10871/125137
dc.language.isoenen_GB
dc.publisherSpringeren_GB
dc.relation.urlhttps://osf.io/5n9j3/en_GB
dc.rights© The Author(s) 2021. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/en_GB
dc.subjectfidelityen_GB
dc.subjectpoliceen_GB
dc.subjectpolicingen_GB
dc.subjecttrainingen_GB
dc.subjectvalidityen_GB
dc.subjectVRen_GB
dc.titleAssessing the learning and transfer of gaze behaviours in immersive virtual realityen_GB
dc.typeArticleen_GB
dc.date.available2021-03-16T08:47:53Z
dc.identifier.issn1359-4338
dc.descriptionThis is the final version. Available on open access from Springer via the DOI in this recorden_GB
dc.descriptionAvailability of data and materials: All data are available online from the Open Science Framework [https://osf.io/5n9j3/].en_GB
dc.identifier.journalVirtual Realityen_GB
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2021-01-13
exeter.funder::Royal Academy of Engineering (RAE)en_GB
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2021-02-04
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2021-03-16T08:46:26Z
refterms.versionFCDVoR
refterms.dateFOA2021-03-16T08:48:05Z
refterms.panelCen_GB


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© The Author(s) 2021. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/
Except where otherwise noted, this item's licence is described as © The Author(s) 2021. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/