Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
dc.contributor.author | Naylor, CE | |
dc.contributor.author | Proulx, MJ | |
dc.contributor.author | Buckingham, G | |
dc.date.accessioned | 2021-12-13T13:43:32Z | |
dc.date.issued | 2021-12-03 | |
dc.date.updated | 2021-12-13T11:46:49Z | |
dc.description.abstract | The material-weight illusion (MWI) demonstrates how our past experience with material and weight can create expectations that influence the perceived heaviness of an object. Here we used mixed-reality to place touch and vision in conflict, to investigate whether the modality through which materials are presented to a lifter could influence the top-down perceptual processes driving the MWI. University students lifted equally-weighted polystyrene, cork and granite cubes whilst viewing computer-generated images of the cubes in virtual reality (VR). This allowed the visual and tactile material cues to be altered, whilst all other object properties were kept constant. Representation of the objects' material in VR was manipulated to create four sensory conditions: visual-tactile matched, visual-tactile mismatched, visual differences only and tactile differences only. A robust MWI was induced across all sensory conditions, whereby the polystyrene object felt heavier than the granite object. The strength of the MWI differed across conditions, with tactile material cues having a stronger influence on perceived heaviness than visual material cues. We discuss how these results suggest a mechanism whereby multisensory integration directly impacts how top-down processes shape perception. | en_GB |
dc.description.sponsorship | Engineering and Physical Sciences Research Council (EPSRC) | en_GB |
dc.format.extent | 1-10 | |
dc.format.medium | Print-Electronic | |
dc.identifier.citation | Published online 3 December 2021 | en_GB |
dc.identifier.doi | https://doi.org/10.3758/s13414-021-02414-x | |
dc.identifier.grantnumber | EP/T022523/1 | en_GB |
dc.identifier.uri | http://hdl.handle.net/10871/128115 | |
dc.identifier | ORCID: 0000-0002-6950-5504 (Buckingham, Gavin) | |
dc.language.iso | en | en_GB |
dc.publisher | Springer | en_GB |
dc.relation.url | https://www.ncbi.nlm.nih.gov/pubmed/34862589 | en_GB |
dc.relation.url | https://osf.io/7k548/ | en_GB |
dc.rights | © The Author(s) 2021. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. | en_GB |
dc.subject | Multisensory | en_GB |
dc.subject | Perception | en_GB |
dc.subject | Touch | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Vision | en_GB |
dc.title | Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2021-12-13T13:43:32Z | |
dc.identifier.issn | 1943-3921 | |
exeter.place-of-publication | United States | |
dc.description | This is the final version. Available on open access from Springer via the DOI in this record | en_GB |
dc.description | Availability of Data and Materials: All materials and data are available on the Open Science Framework (https://osf.io/7k548/). | en_GB |
dc.identifier.eissn | 1943-393X | |
dc.identifier.journal | Attention, Perception, and Psychophysics | en_GB |
dc.relation.ispartof | Atten Percept Psychophys | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en_GB |
dcterms.dateAccepted | 2021-11-13 | |
rioxxterms.version | VoR | en_GB |
rioxxterms.licenseref.startdate | 2021-12-03 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2021-12-13T13:38:33Z | |
refterms.versionFCD | VoR | |
refterms.dateFOA | 2021-12-13T13:43:41Z | |
refterms.panel | C | en_GB |
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Except where otherwise noted, this item's licence is described as © The Author(s) 2021. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.