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dc.contributor.authorHarris, DJ
dc.contributor.authorBuckingham, G
dc.contributor.authorWilson, MR
dc.contributor.authorVine, SJ
dc.date.accessioned2019-09-27T11:12:31Z
dc.date.issued2019-09-04
dc.description.abstractVirtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.en_GB
dc.description.sponsorshipRoyal Academy of Engineering (RAE)en_GB
dc.identifier.citationPublished online 4 September 2019en_GB
dc.identifier.doi10.1007/s00221-019-05642-8
dc.identifier.grantnumberICRF1819/2/32en_GB
dc.identifier.urihttp://hdl.handle.net/10871/38930
dc.language.isoenen_GB
dc.publisherSpringeren_GB
dc.rights© The Author(s) 2019. Open Access. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.en_GB
dc.subjectVRen_GB
dc.subjectHapticen_GB
dc.subjectVisually-guideden_GB
dc.subjectDorsalen_GB
dc.subjectVentralen_GB
dc.titleVirtually the same? How impaired sensory information in virtual reality may disrupt vision for actionen_GB
dc.typeArticleen_GB
dc.date.available2019-09-27T11:12:31Z
dc.identifier.issn0014-4819
dc.descriptionThis is the final version. Available on open access from Springer via the DOI in this recorden_GB
dc.identifier.journalExperimental Brain Researchen_GB
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2019-07-30
exeter.funder::Royal Academy of Engineering (RAE)en_GB
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2019-08-30
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2019-09-27T11:10:56Z
refterms.versionFCDVoR
refterms.dateFOA2019-09-27T11:12:34Z
refterms.panelCen_GB


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© The Author(s) 2019.
Open Access.
This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Except where otherwise noted, this item's licence is described as © The Author(s) 2019. Open Access. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.