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dc.contributor.authorVaughan, N
dc.contributor.authorGabrys, B
dc.contributor.authorDubey, VN
dc.date.accessioned2021-03-22T08:21:31Z
dc.date.issued2016-09-20
dc.description.abstractThis overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training.en_GB
dc.description.sponsorshipBournemouth Universityen_GB
dc.identifier.citationVol. 22, pp. 65 - 87en_GB
dc.identifier.doi10.1016/j.cosrev.2016.09.001
dc.identifier.urihttp://hdl.handle.net/10871/125188
dc.language.isoenen_GB
dc.publisherElsevieren_GB
dc.rights© 2016. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/  en_GB
dc.subjectVirtual realityen_GB
dc.subjectAdaptive systemsen_GB
dc.subjectIntelligent algorithmsen_GB
dc.subjectTrainingen_GB
dc.titleAn overview of self-adaptive technologies within virtual reality trainingen_GB
dc.typeArticleen_GB
dc.date.available2021-03-22T08:21:31Z
dc.identifier.issn1574-0137
dc.descriptionThis is the author accepted manuscript. the final version is available from Elsevier via the DOI in this recorden_GB
dc.identifier.journalComputer Science Reviewen_GB
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/  en_GB
dcterms.dateAccepted2016-09-02
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2016-09-20
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2021-03-22T08:20:11Z
refterms.versionFCDAM
refterms.dateFOA2021-03-22T08:21:34Z
refterms.panelAen_GB


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© 2016. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/  
Except where otherwise noted, this item's licence is described as © 2016. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/