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dc.contributor.authorCrowley, EJ
dc.contributor.authorSilk, MJ
dc.contributor.authorCrowley, SL
dc.date.accessioned2021-07-09T06:57:12Z
dc.date.issued2021-07-08
dc.description.abstractPlaying video games is often perceived as the antithesis of engaging with, and learning about, the natural world. Nevertheless, there is growing recognition that digital media is now a central part of many people's lives. This has led to increased efforts to harness the power and popularity of digital games for both ecological education and conservation advocacy. Games designed for educational purposes may be perceived as too niche, or have insufficient resources, to reach wider audiences. In contrast, big budget video games reach many millions of players, but are generally designed for entertainment rather than education. Red Dead Redemption 2 (RDR2), a Western-themed action-adventure game, is one such product. Nevertheless, due to its detailed, open-world simulation of late 19th century North American ecosystems, it provides opportunities for players to learn about real-world wildlife. We surveyed self-described gamers who both had, and had not, played RDR2. Participants undertook a wildlife identification quiz focusing on 15 species depicted in the game. We also asked participants about their self-reported learning and experiences of playing RDR2. We found that participants who had played RDR2 correctly identified more species in the quiz, with this improvement enhanced by having completed the game's main storyline, played more recently or played online in a ‘Naturalist’ role. The difference in performance was greatest for ungulate and fish species which have high in-game utility value. In addition to species identification, participants reported learning about animal behaviours and interspecies interactions. Their most memorable experiences were associated with RDR2's immersive environment and ability to provoke emotional responses. We conclude that big-budget video games can have educational as well as entertainment value and should be taken seriously by educators, ecologists and conservationists as a communicative force.en_GB
dc.identifier.citationPublished online 8 July 2021en_GB
dc.identifier.doi10.1002/pan3.10242
dc.identifier.urihttp://hdl.handle.net/10871/126347
dc.language.isoenen_GB
dc.publisherWiley / British Ecological Societyen_GB
dc.relation.urlhttps://doi.org/10.5281/zenodo.4899586en_GB
dc.rights© 2021 The Authors. People and Nature published by John Wiley & Sons Ltd on behalf of British Ecological Society. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.en_GB
dc.subjectecological educationen_GB
dc.subjectexperience of natureen_GB
dc.subjectnatural historyen_GB
dc.subjectvideo gamesen_GB
dc.subjectvisual mediaen_GB
dc.subjectwildlife identificationen_GB
dc.titleThe educational value of virtual ecologies in Red Dead Redemption 2en_GB
dc.typeArticleen_GB
dc.date.available2021-07-09T06:57:12Z
dc.descriptionThis is the final version. Available on open access from Wiley via the DOI in this recorden_GB
dc.descriptionData availability statement: Raw data and R code can be accessed via Zenodo at the following URL: https://doi.org/10.5281/zenodo.4899586 (Crowley et al., 2021). Qualitative coding structure and details are available on request.en_GB
dc.identifier.eissn2575-8314
dc.identifier.journalPeople and Natureen_GB
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2021-05-20
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2021-07-09
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2021-07-08T16:45:37Z
refterms.versionFCDAM
refterms.dateFOA2021-07-09T06:57:15Z
refterms.panelCen_GB


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© 2021 The Authors. People and Nature published by John Wiley & Sons Ltd on behalf of British Ecological Society. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium,
provided the original work is properly cited.
Except where otherwise noted, this item's licence is described as © 2021 The Authors. People and Nature published by John Wiley & Sons Ltd on behalf of British Ecological Society. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.