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dc.contributor.authorWang, J
dc.contributor.authorHu, J
dc.contributor.authorMin, G
dc.contributor.authorNi, Q
dc.contributor.authorEl-Ghazawi, T
dc.date.accessioned2022-08-25T13:21:37Z
dc.date.issued2022-08-09
dc.date.updated2022-08-25T10:55:47Z
dc.description.abstractMulti-access Edge Computing (MEC) is an emerging computing paradigm that extends cloud computing to the network edge to support resource-intensive applications on mobile devices. As a crucial problem in MEC, service migration needs to decide how to migrate user services for maintaining the Quality-of-Service when users roam between MEC servers with limited coverage and capacity. However, finding an optimal migration policy is intractable due to the dynamic MEC environment and user mobility. Many existing studies make centralized migration decisions based on complete system-level information, which is time-consuming and also lacks desirable scalability. To address these challenges, we propose a novel learning-driven method, which is user-centric and can make effective online migration decisions by utilizing incomplete system-level information. Specifically, the service migration problem is modeled as a Partially Observable Markov Decision Process (POMDP). To solve the POMDP, we design a new encoder network that combines a Long Short-Term Memory (LSTM) and an embedding matrix for effective extraction of hidden information, and further propose a tailored off-policy actor-critic algorithm for efficient training. The extensive experimental results based on real-world mobility traces demonstrate that this new method consistently outperforms both the heuristic and state-of-the-art learning-driven algorithms and can achieve near-optimal results on various MEC scenarios.en_GB
dc.description.sponsorshipEuropean Union Horizon 2020en_GB
dc.description.sponsorshipRoyal Societyen_GB
dc.identifier.citationPublished online 9 August 2022en_GB
dc.identifier.doihttps://doi.org/10.1109/tmc.2022.3197706
dc.identifier.grantnumber101008297en_GB
dc.identifier.grantnumberIEC\NSFC\211460en_GB
dc.identifier.urihttp://hdl.handle.net/10871/130521
dc.identifierORCID: 0000-0001-5406-8420 (Hu, Jia)
dc.identifierORCID: 0000-0003-1395-7314 (Min, Geyong)
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_GB
dc.rights© 2022 IEEEen_GB
dc.subjectServersen_GB
dc.subjectDelaysen_GB
dc.subjectTask analysisen_GB
dc.subjectQuality of serviceen_GB
dc.subjectMobile handsetsen_GB
dc.subjectComputational modelingen_GB
dc.subjectBandwidthen_GB
dc.subjectMulti-access edge computingen_GB
dc.subjectservice migrationen_GB
dc.subjectdeep reinforcement learningen_GB
dc.subjectpartial observable Markov Decision Processen_GB
dc.titleOnline Service Migration in Mobile Edge with Incomplete System Information: A Deep Recurrent Actor-Critic Learning Approachen_GB
dc.typeArticleen_GB
dc.date.available2022-08-25T13:21:37Z
dc.identifier.issn1536-1233
dc.descriptionThis is the author accepted manuscript. The final version is available from IEEE via the DOI in this recorden_GB
dc.identifier.eissn1558-0660
dc.identifier.journalIEEE Transactions on Mobile Computingen_GB
dc.relation.ispartofIEEE Transactions on Mobile Computing, PP(99)
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2022-08-03
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2022-08-09
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2022-08-25T13:19:32Z
refterms.versionFCDAM
refterms.dateFOA2022-08-25T13:21:46Z
refterms.panelBen_GB


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