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dc.contributor.authorKhoury, M
dc.contributor.authorEvans, B
dc.contributor.authorChen, O
dc.contributor.authorChen, AS
dc.contributor.authorVamvakeridou-Lyroudia, L
dc.contributor.authorSavic, DA
dc.contributor.authorDjordjevic, S
dc.contributor.authorBouziotas, D
dc.contributor.authorMakropoulos, C
dc.contributor.authorMustafee, N
dc.date.accessioned2023-04-03T14:23:14Z
dc.date.issued2023-01-18
dc.date.updated2023-04-03T13:50:32Z
dc.description.abstractUnderstanding the Circular Economy for water is challenging. It requires being acquainted with the individual components involved in the urban water cycle such as stormwater, water conveyance, groundwater, water drainage, wastewater treatment and discharge. In addition, to appreciate benefits and tradeoffs in the context of Circular Economy, one also needs to factor the interrelations between water and other factors such as material recovery, energy use, expenses, and environmental impacts. On top of it, the fact that each catchment has a different geography, hydrology and urban setup can lead to difficulties in transferring gathered knowledge to other situations. In response to this challenge of developing a holistic understanding of applying Circular Economy to the urban water cycle, the NextGen Serious Game has been created. It is a simulation based online educational tool with a digital user interface that allows participants to explore the implications of applying circular economy strategies such as “Reduce” (for waste), Reuse (for materials), and Recovery (of energy though biogas generation) to the water urban cycle in different virtual catchments representing different settings. Several physical and online game-playing events took place where participants were able to take the appropriate measures to maximise Circular Economy for water when a virtual catchment was exposed to challenging scenarios, e.g., lower rainfalls and population growth. The players included students, environmental scientists, engineers, policy makers, and members of the public. The serious game was successfully used as a teaching tool in student classrooms (leading to an average improvement of about 26% in the number of correct answers). Furthermore, it made an effective debate facilitation tool contributing to the discussion of a multi-disciplinary expert panel by bringing new insights to the discussion. Finally, the Serious Game was used to organize the first e-sport competitive tournament between water professionals at an industry conference, paving the way for a novel form of engagement. This is a considerable contribution to public understanding at a time where the water industry struggles to sensitize a wider audience to the problems and reality of water in the context of climate change, growing resources scarcity, and environmental decline.en_GB
dc.description.sponsorshipEuropean Union Horizon 2020en_GB
dc.format.extent136000-
dc.identifier.citationVol. 391, article 136000en_GB
dc.identifier.doihttps://doi.org/10.1016/j.jclepro.2023.136000
dc.identifier.grantnumber776541en_GB
dc.identifier.urihttp://hdl.handle.net/10871/132832
dc.identifierORCID: 0000-0003-3708-3332 (Chen, Albert S)
dc.identifierScopusID: 57193002441 (Chen, Albert S)
dc.identifierResearcherID: E-2735-2010 (Chen, Albert S)
dc.identifierORCID: 0000-0001-9567-9041 (Savic, Dragan A)
dc.identifierScopusID: 35580202000 (Savic, Dragan A)
dc.identifierResearcherID: G-2071-2012 | L-8559-2019 (Savic, Dragan A)
dc.identifierORCID: 0000-0003-1682-1383 (Djordjevic, Slobodan)
dc.identifierScopusID: 54945287200 (Djordjevic, Slobodan)
dc.identifierORCID: 0000-0002-2204-8924 (Mustafee, Navonil)
dc.identifierScopusID: 8355557400 (Mustafee, Navonil)
dc.identifierResearcherID: B-8313-2008 (Mustafee, Navonil)
dc.language.isoenen_GB
dc.publisherElsevieren_GB
dc.rights2023 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/)en_GB
dc.subjectCircular economy for wateren_GB
dc.subjectSerious gamingen_GB
dc.subjectUrban water cycleen_GB
dc.subjectMaterial reuseen_GB
dc.subjectSystem dynamics modelen_GB
dc.titleNEXTGEN: A serious game showcasing circular economy in the urban water cycleen_GB
dc.typeArticleen_GB
dc.date.available2023-04-03T14:23:14Z
dc.identifier.issn0959-6526
exeter.article-number136000
dc.descriptionThis is the final version. Available on open access from Elsevier via the DOI in this recorden_GB
dc.descriptionData availability: Data will be made available on request.en_GB
dc.identifier.eissn1879-1786
dc.identifier.journalJournal of Cleaner Productionen_GB
dc.relation.ispartofJournal of Cleaner Production, 391
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2023-01-09
dcterms.dateSubmitted2022-09-30
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2023-01-18
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2023-04-03T13:50:34Z
refterms.versionFCDCVoR
refterms.dateFOA2023-04-03T14:23:15Z
refterms.panelBen_GB


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2023 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/)
Except where otherwise noted, this item's licence is described as 2023 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/)