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dc.contributor.authorHill, AM
dc.contributor.authorHarmer, NJ
dc.date.accessioned2023-10-30T09:14:06Z
dc.date.issued2023-10-04
dc.date.updated2023-10-29T19:06:14Z
dc.description.abstractGamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller “quests” are particularly effective. Here, we aimed to increase students’ engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a “murder mystery”. Our game was based on the popular games “Mafia” and “Among Us” and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online.en_GB
dc.identifier.citationPublished online 4 October 2023en_GB
dc.identifier.doihttps://doi.org/10.1021/acs.jchemed.3c00279
dc.identifier.urihttp://hdl.handle.net/10871/134345
dc.identifierORCID: 0000-0002-4073-0505 (Harmer, Nicholas J)
dc.identifierScopusID: 6603323310 (Harmer, Nicholas J)
dc.language.isoenen_GB
dc.publisherAmerican Chemical Societyen_GB
dc.relation.urlhttps://youtu.be/zfCNjB2KYDQen_GB
dc.relation.urlhttps://github.com/njharmer/Biochem-murder-mysteryen_GB
dc.relation.urlhttps://codeocean.com/capsule/8095683/tree/v2en_GB
dc.rights© 2023 The Authors. Published by American Chemical Society and Division of Chemical Education, Inc. This publication is licensed under CC-BY 4.0.en_GB
dc.subjectGamificationen_GB
dc.subjectSecond-Year Undergraduateen_GB
dc.subjectUpper-DivisionUndergraduateen_GB
dc.subjectBiochemistryen_GB
dc.subjectMultimedia-Based Learningen_GB
dc.titleA Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learningen_GB
dc.typeArticleen_GB
dc.date.available2023-10-30T09:14:06Z
dc.identifier.issn0021-9584
dc.descriptionThis is the final version. Available on open access from the American Chemical Society via the DOI in this recorden_GB
dc.descriptionData Availability: A video explaining the scripts and giving an example of use can be found at (https://youtu.be/zfCNjB2KYDQ). R scripts are also available from GitHub (https://github.com/njharmer/Biochem-murder-mystery). R scripts can be run through a web browser at CodeOcean (https://codeocean.com/capsule/8095683/tree/v2). Users should read the packet metadata before running.en_GB
dc.identifier.eissn1938-1328
dc.identifier.journalJournal of Chemical Educationen_GB
dc.relation.ispartofJOURNAL OF CHEMICAL EDUCATION
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2023-10-04
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2023-10-30T09:11:47Z
refterms.versionFCDVoR
refterms.dateFOA2023-10-30T09:14:11Z
refterms.panelAen_GB


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© 2023 The Authors. Published by American Chemical Society and Division of Chemical Education, Inc. This publication is licensed under 
CC-BY 4.0.
Except where otherwise noted, this item's licence is described as © 2023 The Authors. Published by American Chemical Society and Division of Chemical Education, Inc. This publication is licensed under CC-BY 4.0.