Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework
dc.contributor.author | Alharbi, M | |
dc.contributor.author | Du, H | |
dc.contributor.author | Harris, D | |
dc.contributor.author | Wood, G | |
dc.contributor.author | Dodd, H | |
dc.contributor.author | Buckingham, G | |
dc.date.accessioned | 2024-06-11T13:22:47Z | |
dc.date.issued | 2024-06-05 | |
dc.date.updated | 2024-06-11T12:54:41Z | |
dc.description.abstract | OBJECTIVE: This scoping review aims to explore published literature testing Virtual Reality (VR) interventions for improving upper limb motor performance in children and adolescents with Developmental Coordination Disorder (DCD). Our primary focus was on the types of VR systems used and the measurement tools employed within the International Classification of Functioning, Disability and Health Children and Youth Version (ICF-CY) domains in these studies. METHODS: A comprehensive search of six electronic databases up to 11th January 2024 was conducted using predefined terms. Inclusion and exclusion criteria were applied to determine study eligibility, with two authors independently assessing titles, abstracts, and full-text articles. RESULTS: Out of 788 potential studies, 14 met the eligibility criteria. Studies predominantly utilized non-immersive VR (nVR) systems, for example, commercial platforms such as Nintendo Wii. Most interventions targeted general motor coordination or balance, with only four studies specifically focusing on upper limb motor performance. The Movement Assessment Battery for Children-2 was the predominant assessment tool. However, the use of game scores and trial durations raised concerns about the accuracy of assessments. The majority of studies reported no significant improvement in upper limb motor performance following VR interventions, though some noted improvements in specific tasks or overall outcomes. CONCLUSION: The findings suggest that, while nVR interventions are being explored for paediatric motor rehabilitation, their impact on enhancing upper limb motor performance in children with DCD is unclear. The variability in intervention designs, outcome measures, and the predominant focus on general motor skills rather than specific upper limb improvements highlight the need for more targeted research in this area. IMPACT: This review underscores the importance of developing precise and clinically relevant measurement tools in a broader range of VR technologies to optimize the use of VR in therapy for children with DCD. Future research should aim for more rigorous study designs and emerging immersive technologies to maximize therapeutic benefits. | en_GB |
dc.description.sponsorship | Ministry of Education in Saudi Arabia | en_GB |
dc.identifier.citation | Vol. 21(1), article 95 | en_GB |
dc.identifier.doi | https://doi.org/10.1186/s12984-024-01393-y | |
dc.identifier.uri | http://hdl.handle.net/10871/136245 | |
dc.identifier | ORCID: 0000-0003-1446-5338 (Dodd, Helen) | |
dc.language.iso | en | en_GB |
dc.publisher | BMC | en_GB |
dc.relation.url | https://www.ncbi.nlm.nih.gov/pubmed/38840217 | en_GB |
dc.rights | © The Author(s) 2024. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecom mons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. | en_GB |
dc.subject | DCD | en_GB |
dc.subject | Dyspraxia | en_GB |
dc.subject | Paediatric | en_GB |
dc.subject | VR | en_GB |
dc.title | Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2024-06-11T13:22:47Z | |
exeter.place-of-publication | England | |
dc.description | This is the final version. Available on open access from BMC via the DOI in this record | en_GB |
dc.description | Availability of data and materials: All data generated or analysed during this study are included in this published article (and its supplementary files). | en_GB |
dc.identifier.eissn | 1743-0003 | |
dc.identifier.journal | Journal of NeuroEngineering and Rehabilitation | en_GB |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en_GB |
dcterms.dateAccepted | 2024-05-30 | |
rioxxterms.version | VoR | en_GB |
rioxxterms.licenseref.startdate | 2024-06-05 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2024-06-11T13:20:16Z | |
refterms.versionFCD | VoR | |
refterms.dateFOA | 2024-06-11T13:22:53Z | |
refterms.panel | A | en_GB |
refterms.dateFirstOnline | 2024-06-05 | |
exeter.rights-retention-statement | No |
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