GPT-NPC: Enhancing NPC Human-Likeness and Autonomy in Video Games
Ogunlesi, D; Wang, X
Date: 20 October 2024
Conference paper
Publisher
XRIA24
Related links
Abstract
Non-player Characters (NPCs) in video games have been
ubiquitous for many years. However, the interactions players have
with these NPCs have typically been limited to pre-defined dialogue
options, limiting the player’s immersion within the game world. Recent advances in AI and Natural Language Processing (NLP) have
opened up new ...
Non-player Characters (NPCs) in video games have been
ubiquitous for many years. However, the interactions players have
with these NPCs have typically been limited to pre-defined dialogue
options, limiting the player’s immersion within the game world. Recent advances in AI and Natural Language Processing (NLP) have
opened up new possibilities for creating NPCs that are capable of
engaging in more naturalistic conversational interactions with players. We explore the use of GPT-powered NPCs in video games in the
context of virtual reality and develop NPCs that possess long-term
memory, autonomous behaviour, and believable interactions. We pro pose a novel GPT-NPC framework that utilises GPT models, in a
modularised approach, to generate coherent and engaging dialogue
for NPCs, while also incorporating thought and emotion modelling
to create more immersive characters. To assess the effectiveness of
our framework, human participants are involved, to rate the human likeness of NPCs. We demonstrate a mixed level of general believability, showing a rating score of 60%. From this, we further discuss
ways to better improve and utilise the framework. This paper aims
to contribute to the growing field of AI-powered game development
and create more engaging gaming experiences for players.
Computer Science
Faculty of Environment, Science and Economy
Item views 0
Full item downloads 0