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dc.contributor.authorBacalja, A
dc.contributor.authorNichols, TP
dc.contributor.authorRobinson, B
dc.contributor.authorBhatt, I
dc.contributor.authorKucharczyk, S
dc.contributor.authorZomer, C
dc.contributor.authorNash, B
dc.contributor.authorDupont, B
dc.contributor.authorDe Cock, R
dc.contributor.authorZaman, B
dc.contributor.authorBonenfant, M
dc.contributor.authorGrosemans, E
dc.contributor.authorAbrams, SS
dc.contributor.authorVallis, C
dc.contributor.authorKoutsogiannis, D
dc.contributor.authorDishon, G
dc.contributor.authorReed, J
dc.contributor.authorByers, T
dc.contributor.authorFawzy, RM
dc.contributor.authorHsu, H-P
dc.contributor.authorLowien, N
dc.contributor.authorBarton, G
dc.contributor.authorCallow, J
dc.contributor.authorLiu, Z
dc.contributor.authorSerafini, F
dc.contributor.authorVermeire, Z
dc.contributor.authordeHaan, J
dc.contributor.authorCroasdale, A
dc.contributor.authorTorres-Toukoumidis, A
dc.contributor.authorXu, X
dc.contributor.authorSchnaider, K
dc.date.accessioned2024-10-29T16:27:03Z
dc.date.issued2024-10-22
dc.date.updated2024-10-29T16:04:10Z
dc.description.abstractThis article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy. Gee’s book, a foundational text for those working in game studies, literacy studies, and education, identified 36 principles of ‘good learning’ which he argued were built into the design of good games, and which have since been used to unsettle the landscape of formal education. This article brings together 21 short theoretical and empirical contributions which centre postdigital perspectives to re-engage with, and extend, the arguments first raised by Gee regarding the relationship between videogames and learning. Organised into five groups, these contributions suggest that concepts and attitudes associated with the postdigital offer new thinking tools for challenging grand narrative claims about the educative potential of technologies while also providing rich analytical frames for revisiting Gee’s claims in terms of postdigital videogame literacies.en_GB
dc.identifier.citationPublished online 22 October 2024en_GB
dc.identifier.doihttps://doi.org/10.1007/s42438-024-00510-3
dc.identifier.urihttp://hdl.handle.net/10871/137819
dc.language.isoenen_GB
dc.publisherSpringeren_GB
dc.rights© The Author(s) 2024. Open access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/en_GB
dc.subjectVideogamesen_GB
dc.subjectPostdigitalen_GB
dc.subjectLiteraciesen_GB
dc.subjectJames Geeen_GB
dc.subjectSchoolingen_GB
dc.subjectTechnologyen_GB
dc.subjectCollective writingen_GB
dc.titlePostdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principlesen_GB
dc.typeArticleen_GB
dc.date.available2024-10-29T16:27:03Z
dc.identifier.issn2524-485X
dc.descriptionThis is the final version. Available on open access from Springer via the DOI in this recorden_GB
dc.identifier.eissn2524-4868
dc.identifier.journalPostdigital Science and Educationen_GB
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2024-09-18
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2024-10-22
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2024-10-29T16:19:24Z
refterms.versionFCDVoR
refterms.panelBen_GB
refterms.dateFirstOnline2024-10-22


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© The Author(s) 2024. Open access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative  Commons licence, and indicate if changes were made. The images or other third party material in this  article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended 
use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/
Except where otherwise noted, this item's licence is described as © The Author(s) 2024. Open access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/