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dc.contributor.authorMastrorocco, G
dc.contributor.authorSalvini, R
dc.contributor.authorVanneschi, C
dc.date.accessioned2017-03-13T10:04:05Z
dc.date.issued2017-03-10
dc.description.abstractThe latest technological developments in computer vision allow the creation of georeferenced, non-immersive desktop virtual reality (VR) environments. VR uses a computer to produce a simulated three-dimensional world in which it is possible to interact with objects and derive metric and thematic data. In this context, modern geomatic tools enable the remote acquisition of information that can be used to produce georeferenced high-definition 3D models: these can be used to create a VR in support of rock mass data processing, analysis, and interpretation. Data from laser scanning and high quality images were combined to map deterministically and characterise discontinuities with the aim of creating accurate rock mass models. Discontinuities were compared with data from traditional engineering-geological surveys in order to check the level of accuracy in terms of the attitude of individual joints and sets. The quality of data collected through geomatic surveys and field measurements in two marble quarries of the Apuan Alps (Italy) was very satisfactory. Some fundamental geotechnical indices (e.g. joint roughness, alteration, opening, moisture, and infill) were also included in the VR models. Data were grouped, analysed, and shared in a single repository for VR visualization and stability analysis in order to study the interaction between geology and human activities.en_GB
dc.description.sponsorshipThe authors gratefully acknowledge the assistance of the personal of the Romana Quarry and particularly Corniani M. This paper was possible because of support from the Tuscany Region Research Project known as “Health and safety in the quarries of ornamental stones—SECURECAVE”. The authors acknowledge Pellegri M and Gullì D (Local Sanitary Agency n.1, Mining Engineering Operative Unit—Department of Prevention) and Riccucci S (Centre of GeoTechnologies, University of Siena) for their support of this research.en_GB
dc.identifier.citationFirst Online: 10 March 2017en_GB
dc.identifier.doi10.1007/s10064-017-1030-7
dc.identifier.urihttp://hdl.handle.net/10871/26490
dc.language.isoenen_GB
dc.publisherSpringer Verlagen_GB
dc.rights.embargoreasonPublisher's policy.en_GB
dc.rights© Springer-Verlag Berlin Heidelberg 2017en_GB
dc.subjectFracture mappingen_GB
dc.subjectTerrestrial LiDARen_GB
dc.subjectHigh definition digital photosen_GB
dc.subjectVirtual realityen_GB
dc.subjectMarble quarriesen_GB
dc.titleFracture mapping in challenging environment: a 3D virtual reality approach combining terrestrial LiDAR and high definition imagesen_GB
dc.typeArticleen_GB
dc.identifier.issn1435-9529
dc.descriptionArticleen_GB
dc.descriptionThis is the author accepted manuscript. The final version is available from Springer Verlag via the DOI in this record.en_GB
dc.identifier.eissn1435-9537
dc.identifier.journalBulletin of Engineering Geology and the Environmenten_GB


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