dc.contributor.author | Mastrorocco, G | |
dc.contributor.author | Salvini, R | |
dc.contributor.author | Vanneschi, C | |
dc.date.accessioned | 2017-03-13T10:04:05Z | |
dc.date.issued | 2017-03-10 | |
dc.description.abstract | The latest technological developments in computer vision allow the creation of georeferenced, non-immersive desktop virtual reality (VR) environments. VR uses a computer to produce a simulated three-dimensional world in which it is possible to interact with objects and derive metric and thematic data. In this context, modern geomatic tools enable the remote acquisition of information that can be used to produce georeferenced high-definition 3D models: these can be used to create a VR in support of rock mass data processing, analysis, and interpretation. Data from laser scanning and high quality images were combined to map deterministically and characterise discontinuities with the aim of creating accurate rock mass models. Discontinuities were compared with data from traditional engineering-geological surveys in order to check the level of accuracy in terms of the attitude of individual joints and sets. The quality of data collected through geomatic surveys and field measurements in two marble quarries of the Apuan Alps (Italy) was very satisfactory. Some fundamental geotechnical indices (e.g. joint roughness, alteration, opening, moisture, and infill) were also included in the VR models. Data were grouped, analysed, and shared in a single repository for VR visualization and stability analysis in order to study the interaction between geology and human activities. | en_GB |
dc.description.sponsorship | The authors gratefully acknowledge the assistance of the personal of the Romana Quarry and particularly Corniani M. This paper was possible because of support from the Tuscany Region Research Project known as “Health and safety in the quarries of ornamental stones—SECURECAVE”. The authors acknowledge Pellegri M and Gullì D (Local Sanitary Agency n.1, Mining Engineering Operative Unit—Department of Prevention) and Riccucci S (Centre of GeoTechnologies, University of Siena) for their support of this research. | en_GB |
dc.identifier.citation | First Online: 10 March 2017 | en_GB |
dc.identifier.doi | 10.1007/s10064-017-1030-7 | |
dc.identifier.uri | http://hdl.handle.net/10871/26490 | |
dc.language.iso | en | en_GB |
dc.publisher | Springer Verlag | en_GB |
dc.rights.embargoreason | Publisher's policy. | en_GB |
dc.rights | © Springer-Verlag Berlin Heidelberg 2017 | en_GB |
dc.subject | Fracture mapping | en_GB |
dc.subject | Terrestrial LiDAR | en_GB |
dc.subject | High definition digital photos | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Marble quarries | en_GB |
dc.title | Fracture mapping in challenging environment: a 3D virtual reality approach combining terrestrial LiDAR and high definition images | en_GB |
dc.type | Article | en_GB |
dc.identifier.issn | 1435-9529 | |
dc.description | Article | en_GB |
dc.description | This is the author accepted manuscript. The final version is available from Springer Verlag via the DOI in this record. | en_GB |
dc.identifier.eissn | 1435-9537 | |
dc.identifier.journal | Bulletin of Engineering Geology and the Environment | en_GB |