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dc.contributor.authorMaguire, K
dc.date.accessioned2017-05-02T13:50:22Z
dc.date.issued2017
dc.description.abstractThis case study outlines how games, models, maps, and stories can be used as tools to support communication in research. It describes the use of these methods to involve patients and members of the public in the prioritization and application of social theories in data analysis as part of a qualitative study about patient and public involvement in health research and care. The case study also summarizes the context and purposes of patient and public involvement in health research, giving some examples of the roles and activities this can include. It goes on to describe how the creative methods used in this study can also support other aspects of research including data collection and the dissemination of research findings. It further suggests that they are a valuable way of engaging people and enabling different sorts of conversations to take place, between researchers and research participants, researchers and the public, and also between researchers from different academic disciplines.en_GB
dc.identifier.citationSAGE Research Methods Cases. 10.4135/9781526413536en_GB
dc.identifier.doi10.4135/9781526413536
dc.identifier.urihttp://hdl.handle.net/10871/27330
dc.language.isoenen_GB
dc.publisherSageen_GB
dc.rights.embargoreasonUnder indefinite embargo due to publisher policy. The final version is available from Sage via the DOI in this record.en_GB
dc.titleTalking About Research Using Games, Models, Maps, and Storiesen_GB
dc.typeCase studyen_GB
dc.date.available2017-01-27en_GB


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