Show simple item record

dc.contributor.authorSušnik, J
dc.contributor.authorChew, C
dc.contributor.authorDomingo, X
dc.contributor.authorMereu, S
dc.contributor.authorTrabucco, A
dc.contributor.authorEvans, B
dc.contributor.authorVamvakeridou-Lyroudia, L
dc.contributor.authorSavić, DA
dc.contributor.authorLaspidou, C
dc.contributor.authorBrouwer, F
dc.date.accessioned2018-03-26T15:31:24Z
dc.date.issued2018-02-01
dc.description.abstractWater, energy, food, land and climate form a tightly-connected nexus in which actions on one sector impact other sectors, creating feedbacks and unanticipated consequences. This is especially because at present, much scientific research and many policies are constrained to single discipline/sector silos that are often not interacting (e.g., water-related research/policy). However, experimenting with the interaction and determining how a change in one sector could impact another may require unreasonable time frames, be very difficult in practice and may be potentially dangerous, triggering any one of a number of unanticipated side-effects. Current modelling often neglects knowledge from practice. Therefore, a safe environment is required to test the potential cross-sectoral implications of policy decisions in one sector on other sectors. Serious games offer such an environment by creating realistic 'simulations', where long-term impacts of policies may be tested and rated. This paper describes how the ongoing (2016-2020) Horizon2020 project SIM4NEXUS will develop serious games investigating potential plausible cross-nexus implications and synergies due to policy interventions for 12 multi-scale case studies ranging from regional to global. What sets these games apart is that stakeholders and partners are involved in all aspects of the modelling definition and process, from case study conceptualisation, quantitative model development including the implementation and validation of each serious game. Learning from playing a serious game is justified by adopting a proof-of-concept for a specific regional case study in Sardinia (Italy). The value of multi-stakeholder involvement is demonstrated, and critical lessons learned for serious game development in general are presented.en_GB
dc.description.sponsorshipThe work described in this paper has been conducted within the project SIM4NEXUS. This project has received funding from the European Union’s Horizon 2020 research and innovation programme under Grant Agreement No. 689150 SIM4NEXUS.en_GB
dc.identifier.citationVol. 10, 139en_GB
dc.identifier.doi10.3390/w10020139
dc.identifier.urihttp://hdl.handle.net/10871/32246
dc.language.isoenen_GB
dc.publisherMDPIen_GB
dc.rights© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).en_GB
dc.subjectnexusen_GB
dc.subjectparticipatory modellingen_GB
dc.subjectserious gameen_GB
dc.subjectsystem dynamicsen_GB
dc.subjectwater-food-land-energy-climateen_GB
dc.titleMulti-stakeholder development of a serious game to explore the water-energy-food-land-climate nexus: The SIM4NEXUS approachen_GB
dc.typeArticleen_GB
dc.date.available2018-03-26T15:31:24Z
dc.identifier.issn2073-4441
dc.descriptionThis is the final version of the article. Available from the publisher via the DOI in this record.en_GB
dc.identifier.journalWateren_GB


Files in this item

This item appears in the following Collection(s)

Show simple item record