dc.contributor.author | Booth, J | |
dc.contributor.author | Roussos, A | |
dc.contributor.author | Ververas, E | |
dc.contributor.author | Antonakos, E | |
dc.contributor.author | Ploumpis, S | |
dc.contributor.author | Panagakis, Y | |
dc.contributor.author | Zafeiriou, S | |
dc.date.accessioned | 2018-12-05T16:04:02Z | |
dc.date.issued | 2018-11-01 | |
dc.description.abstract | 3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and are among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ('in-the-wild'). In this paper, we propose the first 'in-the-wild' 3DMM by combining a statistical model of facial identity and expression shape with an 'in-the-wild' texture model. We show that such an approach allows for the development of a greatly simplified fitting procedure for images and videos, as there is no need to optimise with regards to the illumination parameters. We have collected three new benchmarks that combine 'in-the-wild' images and video with ground truth 3D facial geometry, the first of their kind, and report extensive quantitative evaluations using them that demonstrate our method is state-of-the-art. | en_GB |
dc.description.sponsorship | Engineering and Physical Sciences Research Council (EPSRC) | |
dc.identifier.citation | Vol. 40 (11), pp. 2638 - 2652 | en_GB |
dc.identifier.doi | 10.1109/TPAMI.2018.2832138 | |
dc.identifier.grantnumber | EP/N007743/1 (FACER2VM) | |
dc.identifier.uri | http://hdl.handle.net/10871/35014 | |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en_GB |
dc.rights | © 2018 IEEE | en_GB |
dc.subject | Shape | en_GB |
dc.subject | Three-dimensional displays | en_GB |
dc.subject | Solid modeling | en_GB |
dc.subject | Image reconstruction | en_GB |
dc.subject | Videos | en_GB |
dc.subject | Lighting | en_GB |
dc.subject | Benchmark testing | en_GB |
dc.title | 3D Reconstruction of 'In-the-Wild' Faces in Images and Videos | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2018-12-05T16:04:02Z | |
dc.identifier.issn | 0162-8828 | |
dc.description | This is the author accepted manuscript. The final version is available from IEEE via the DOI in this record | en_GB |
dc.identifier.journal | IEEE Transactions on Pattern Analysis and Machine Intelligence | en_GB |
dc.rights.uri | http://www.rioxx.net/licenses/all-rights-reserved | en_GB |
dcterms.dateAccepted | 2018-04-06 | |
rioxxterms.version | AM | en_GB |
rioxxterms.licenseref.startdate | 2018-11-01 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2018-12-05T16:02:14Z | |
refterms.versionFCD | AM | |
refterms.dateFOA | 2018-12-05T16:04:05Z | |
refterms.panel | B | en_GB |