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dc.contributor.authorBooth, J
dc.contributor.authorRoussos, A
dc.contributor.authorVerveras, E
dc.contributor.authorAntonakos, E
dc.contributor.authorPloumpis, S
dc.contributor.authorPanagakis, Y
dc.contributor.authorZafeiriou, S
dc.date.accessioned2018-12-05T16:04:02Z
dc.date.issued2018-11-01
dc.description.abstract3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and are among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ('in-the-wild'). In this paper, we propose the first 'in-the-wild' 3DMM by combining a statistical model of facial identity and expression shape with an 'in-the-wild' texture model. We show that such an approach allows for the development of a greatly simplified fitting procedure for images and videos, as there is no need to optimise with regards to the illumination parameters. We have collected three new benchmarks that combine 'in-the-wild' images and video with ground truth 3D facial geometry, the first of their kind, and report extensive quantitative evaluations using them that demonstrate our method is state-of-the-art.en_GB
dc.description.sponsorshipEngineering and Physical Sciences Research Council (EPSRC)
dc.identifier.citationVol. 40 (11), pp. 2638 - 2652en_GB
dc.identifier.doi10.1109/TPAMI.2018.2832138
dc.identifier.grantnumberEP/N007743/1 (FACER2VM)
dc.identifier.urihttp://hdl.handle.net/10871/35014
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_GB
dc.rights© 2018 IEEEen_GB
dc.subjectShapeen_GB
dc.subjectThree-dimensional displaysen_GB
dc.subjectSolid modelingen_GB
dc.subjectImage reconstructionen_GB
dc.subjectVideosen_GB
dc.subjectLightingen_GB
dc.subjectBenchmark testingen_GB
dc.title3D Reconstruction of 'In-the-Wild' Faces in Images and Videosen_GB
dc.typeArticleen_GB
dc.date.available2018-12-05T16:04:02Z
dc.identifier.issn0162-8828
dc.descriptionThis is the author accepted manuscript. The final version is available from IEEE via the DOI in this record en_GB
dc.identifier.journalIEEE Transactions on Pattern Analysis and Machine Intelligenceen_GB
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2018-04-06
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2018-11-01
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2018-12-05T16:02:14Z
refterms.versionFCDAM
refterms.dateFOA2018-12-05T16:04:05Z
refterms.panelBen_GB


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