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dc.contributor.authorKoujan, MR
dc.contributor.authorRoussos, A
dc.date.accessioned2018-12-05T16:14:22Z
dc.date.issued2018-12-13
dc.description.abstractMonocular 4D face reconstruction is a challenging problem, especially in the case that the input video is captured under unconstrained conditions, i.e. "in the wild". The majority of the state-of-the-art approaches build upon 3D Morphable Modelling (3DMM), which has been proven to be more robust than model-free approaches such as Shape from Shading (SfS) or Structure from Motion (SfM). While offering visually plausible shape reconstruction results that resemble real faces, 3DMMs adhere to the model space learned from exemplar faces during the training phase, often yielding facial reconstructions that are excessively smooth and look too similar even across captured faces with completely different facial characteristics. This is due to the fact that 3DMMs are typically used as hard constraints on the reconstructed 3D shape. To overcome these limitations, in this paper we propose to combine 3DMMs with Dense Nonrigid Structure from Motion (DNSM), which is much less robust but has the potential of reconstructing fine details and capturing the subject-specific facial characteristics of every input. We effectively combine the best of both worlds by introducing a novel dense variational framework, which we solve efficiently by designing a convex optimisation strategy. In contrast to previous methods, we incorporate 3DMM as a soft constraint, penalizing both departure of reconstructed faces from the 3DMM subspace and variation of the identity component of the 3DMM over different frames of the input video. As demonstrated in qualitative and quantitative experiments, our method is robust, accurately estimates the 3D facial shape over time and outperforms other state-of-the-art methods of 4D face reconstruction.en_GB
dc.identifier.citationCVMP '18: Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 13-14 December 2018, London, UK, article 2en_GB
dc.identifier.doi10.1145/3278471.3278476
dc.identifier.urihttp://hdl.handle.net/10871/35015
dc.language.isoenen_GB
dc.publisherAssociation for Computing Machinery (ACM)en_GB
dc.rights© 2018 ACMen_GB
dc.subject3D morphable modelsen_GB
dc.subjectStructure from motionen_GB
dc.subjectFace reconstructionen_GB
dc.subjectMonocular videosen_GB
dc.subject3D facesen_GB
dc.subject4D reconstructionen_GB
dc.titleCombining Dense Nonrigid Structure from Motion and 3D Morphable Models for Monocular 4D Face Reconstructionen_GB
dc.typeConference paperen_GB
dc.date.available2018-12-05T16:14:22Z
dc.identifier.isbn978-1-4503-6058-6
dc.descriptionThis is the author accepted manuscript. The final version is available from ACM via the DOI in this record en_GB
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2018-09-07
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2018-09-07
rioxxterms.typeConference Paper/Proceeding/Abstracten_GB
refterms.dateFCD2018-12-04T16:10:35Z
refterms.versionFCDAM
refterms.dateFOA2018-12-05T16:14:23Z
refterms.panelBen_GB


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