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dc.contributor.authorRoss, N
dc.contributor.authorJohns, M
dc.contributor.authorKeedwell, EC
dc.contributor.authorSavic, D
dc.date.accessioned2019-05-31T13:12:55Z
dc.date.issued2019-07-13
dc.description.abstractMany complex real-world problems such as bin-packing are optimised using evolutionary computation (EC) techniques. Involving a human user during this process can avoid producing theoretically sound solutions that do not translate to the real world but slows down the process and introduces the problem of user fatigue. Gamification can alleviate user boredom, concentrate user attention, or make a complex problem easier to understand. This paper explores the use of gamification as a mechanism to extract problem-solving behaviour from human subjects through interaction with a gamified version of the bin-packing problem, with heuristics extracted by machine learning. The heuristics are then embedded into an evolutionary algorithm through the mutation operator to create a human-guided algorithm. Experimentation demonstrates that good human performers augment EA performance, but that poorer performers can be detrimental to it in certain circumstances. Overall, the introduction of human expertise is seen to benefit the algorithm.en_GB
dc.identifier.citationGECCO '19: Genetic and Evolutionary Computation Conference, 13-17 July 2019, Prague, Czech Republicen_GB
dc.identifier.doi10.1145/3319619.3326871
dc.identifier.urihttp://hdl.handle.net/10871/37324
dc.language.isoenen_GB
dc.publisherAssociation for Computing Machinery (ACM)en_GB
dc.rights© 2019 Copyright held by the owner/author(s). Publication rights licensed to the Association for Computing Machinery.en_GB
dc.subjectBusiness planning and operations researchen_GB
dc.subjectGamesen_GB
dc.subjectHeuristicsen_GB
dc.subjectInteractive evolutionen_GB
dc.subjectMachine learningen_GB
dc.titleHuman-Evolutionary Problem Solving through Gamification of a Bin-Packing Problemen_GB
dc.typeConference paperen_GB
dc.date.available2019-05-31T13:12:55Z
dc.descriptionThis is the author accepted manuscript. The final version is available from ACM via the DOI in this recorden_GB
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2019-04-21
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2019-04-21
rioxxterms.typeConference Paper/Proceeding/Abstracten_GB
refterms.dateFCD2019-05-28T17:11:37Z
refterms.versionFCDAM
refterms.dateFOA2019-05-31T13:12:58Z
refterms.panelBen_GB


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