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dc.contributor.authorVarga, MN
dc.contributor.authorMerrison-Hort, R
dc.contributor.authorWatson, P
dc.contributor.authorBorisyuk, R
dc.contributor.authorLivingstone, D
dc.date.accessioned2020-03-25T09:38:57Z
dc.date.issued2020-03-14
dc.description.abstractRecent advances in “developmental” approach (combining experimental study with computational modeling) of neural networks produce increasingly large data sets, in both complexity and size. This poses a significant challenge in analyzing, visualizing and understanding not only the spatial structure but also the behavior of such networks. This paper describes a virtual reality application for visualization of two biologically accurate computational models that model the anatomical structure of a neural network comprised of 1500 neurons and over 80,000 connections. The visualization enables a user to observe the complex spatiotemporal interplay between seven unique types of neurons culminating in an observable swimming pattern. We present a detailed description of the design approach for the virtual environment, based on a set of initial requirements, followed up by the implementation and optimization steps. Lastly, the results of a pilot usability study are being presented on how confident participants are in their ability to understand how the alternating firing pattern between the two sides of the tadpole’s body generates swimming motion.en_GB
dc.identifier.citationPublished online 14 March 2020en_GB
dc.identifier.doi10.1007/s10055-020-00431-z
dc.identifier.urihttp://hdl.handle.net/10871/120392
dc.language.isoenen_GB
dc.publisherSpringer Verlagen_GB
dc.rights.embargoreasonUnder embargo until 14 March 2021 in compliancecwith publisher policyen_GB
dc.rights© Springer-Verlag London Ltd., part of Springer Nature 2020en_GB
dc.titleTadpole VR: virtual reality visualization of a simulated tadpole spinal corden_GB
dc.typeArticleen_GB
dc.date.available2020-03-25T09:38:57Z
dc.identifier.issn1359-4338
dc.descriptionThis is the author accepted manuscript. The final version is available from Springer Verlad via the DOI in this recorden_GB
dc.identifier.journalVirtual Realityen_GB
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2020-02-28
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2020-03-14
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2020-03-25T09:31:54Z
refterms.versionFCDAM
refterms.dateFOA2021-03-14T00:00:00Z
refterms.panelBen_GB


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