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dc.contributor.authorBird, J
dc.contributor.authorKarageorghis, C
dc.contributor.authorBaker, S
dc.contributor.authorBrookes, D
dc.contributor.authorNowicky, A
dc.date.accessioned2020-05-27T11:22:52Z
dc.date.issued2020-06-15
dc.description.abstractObjectives: Physical inactivity remains a major global health concern and researchers have been encouraged to explore the role of technology in the promotion of physical activity. Technologies that deliver audio-visual stimuli are frequently applied in the exercise domain. However, there is a paucity of research that examines the efficacy of modern virtual reality (VR) technology in this context. We investigated the effects of VR and music on affective, perceptual, enjoyment, and cardiac responses to aerobic-type exercise. Design: A fully counterbalanced, within-subjects design was employed. Methods: A convenience sample of recreationally active adult volunteers (N = 24) completed a 12-min protocol during which they exercised under music, VR, VR-with-music, and control conditions. Results: Analyses indicated a Condition × Time interaction for affective valence and perceived activation. Moreover, a main effect of condition emerged for state attention and perceived enjoyment. The VR and VR-with-music conditions elicited the most positive affective valence, highest levels of perceived activation, greatest number of dissociative thoughts, and most exercise enjoyment. Differences between these two conditions were negligible across the breadth of dependent variables. Conclusions: The present findings illustrate the efficacy of modern VR technology in the exercise context, applied both with and without musical accompaniment. Additional research is required to assess the degree to which the findings are replicable among sedentary or ageing segments of the population. Given the emerging support pertaining to a positive relationship between affective responses and exercise adherence, VR technology should be considered as a means by which to promote an enjoyable exercise experienceen_GB
dc.identifier.citationArticle e12445en_GB
dc.identifier.doi10.1111/bjhp.12445
dc.identifier.urihttp://hdl.handle.net/10871/121179
dc.language.isoenen_GB
dc.publisherWiley / British Psychological Societyen_GB
dc.rights© 2020 The Authors. British Journal of Health Psychology published by John Wiley & Sons Ltd on behalf of British Psychological Society. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
dc.subjectaffecten_GB
dc.subjectattentionen_GB
dc.subjectimmersionen_GB
dc.subjectphysical activityen_GB
dc.subjectphysical exertionen_GB
dc.subjectpresenceen_GB
dc.titleReady Exerciser One: Effects of music and virtual reality on cycle ergometer exerciseen_GB
dc.typeArticleen_GB
dc.date.available2020-05-27T11:22:52Z
dc.identifier.issn1359-107X
dc.descriptionThis is the final version. Available on open access from Wiley via the DOI in this recorden_GB
dc.identifier.journalBritish Journal of Health Psychologyen_GB
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2020-05-18
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2020-05-18
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2020-05-27T08:21:49Z
refterms.versionFCDAM
refterms.dateFOA2020-06-19T12:40:38Z
refterms.panelCen_GB


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© 2020 The Authors. British Journal of Health Psychology published by John Wiley & Sons Ltd on behalf of British Psychological Society.

This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
Except where otherwise noted, this item's licence is described as © 2020 The Authors. British Journal of Health Psychology published by John Wiley & Sons Ltd on behalf of British Psychological Society. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.