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dc.contributor.authorWang, L
dc.contributor.authorHuang, M
dc.contributor.authorYang, R
dc.contributor.authorLiang, H-N
dc.contributor.authorHan, J
dc.contributor.authorSun, Y
dc.date.accessioned2022-06-22T13:40:33Z
dc.date.issued2022-01-11
dc.date.updated2022-06-22T10:24:54Z
dc.description.abstractVirtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR applications have been developed to support motor rehabilitation of people affected by motor issues. Movement reproduction, which transfers users' movements from the physical world to the virtual environment, is commonly used in VR rehabilitation applications. Three major components are required for movement reproduction in VR: (1) movement input, (2) movement representation, and (3) movement modulation. Until now, movement reproduction in virtual rehabilitation has not yet been systematically studied. This paper aims to provide a state-of-the-art review on this subject by focusing on existing literature on immersive motor rehabilitation using VR. In this review, we provided in-depth discussions on the rehabilitation goals and outcomes, technology issues behind virtual rehabilitation, and user experience regarding movement reproduction. Similarly, we present good practices and highlight challenges and opportunities that can form constructive suggestions for the design and development of fit-for-purpose VR rehabilitation applications and can help frame future research directions for this emerging area that combines VR and health.en_GB
dc.description.sponsorshipNatural Science Foundation of the Jiangsu Higher Education Institutions of China Programmeen_GB
dc.description.sponsorshipKey Program Special Fund of Xian Jiaotong-Liverpool Universityen_GB
dc.description.sponsorshipResearch Development Fund of Xian Jiaotong-Liverpool Universityen_GB
dc.format.extent1-1
dc.identifier.citationPublished online 11 January 2022en_GB
dc.identifier.doihttps://doi.org/10.1109/TVCG.2022.3142198
dc.identifier.grantnumber20KJB520034en_GB
dc.identifier.grantnumberKSF-E-34en_GB
dc.identifier.grantnumberRDF-18-02-30en_GB
dc.identifier.urihttp://hdl.handle.net/10871/130024
dc.identifierORCID: 0000-0003-3240-4942 (Han, Ji)
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineersen_GB
dc.relation.urlhttps://www.ncbi.nlm.nih.gov/pubmed/35015645en_GB
dc.rightsCopyright © 2022, IEEEen_GB
dc.subjectVirtual Realityen_GB
dc.subjectMovement Reproductionen_GB
dc.subjectRehabilitationen_GB
dc.subjectMovement Representationen_GB
dc.subjectUser Experienceen_GB
dc.titleSurvey of movement reproduction in immersive virtual rehabilitation.en_GB
dc.typeArticleen_GB
dc.date.available2022-06-22T13:40:33Z
dc.identifier.issn1077-2626
exeter.place-of-publicationUnited States
dc.descriptionThis is the author accepted manuscript. The final version is available from the Institute of Electrical and Electronics Engineers via the DOI in this record en_GB
dc.identifier.eissn1941-0506
dc.identifier.journalIEEE Transactions on Visualization and Computer Graphicsen_GB
dc.relation.ispartofIEEE Trans Vis Comput Graph, PP(99)
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2022
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2022-01-11
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2022-06-22T13:33:41Z
refterms.versionFCDAM
refterms.panelCen_GB
refterms.dateFirstOnline2022-01-11


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