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dc.contributor.authorDeshbandhu, A
dc.date.accessioned2022-10-17T08:20:42Z
dc.date.issued2022-07-31
dc.date.updated2022-10-14T17:32:06Z
dc.description.abstractThis article examines if video games can be used to simulate future scenarios by charting the intersections of game studies, science fiction studies, and simulation. By analyzing games that are set in futuristic societies as sites that can be used to address concerns for the future, this article argues that video games’ unique form and structure as meta-media artifacts makes them an ideal site for simulating, showcasing, and experiencing possible trajectories of the future. This article builds on this argument by examining three games, namely Deus Ex: Mankind Divided (2016), Detroit: Become Human (2018), and Cyberpunk 2077 (2020), as texts and as ludonarratological experiences. The futuristic realities put forth in the three games are examined using close-reading, formal game analysis, and an autoethnographic analysis of specific ludic experiences. This article looks at how games can simulate specific trajectories of the future by examining the various dimensions of sociocultural interactions that are explicitly and implicitly presented in these game worlds. The subsequent analysis also reveals how issues of equality, identity, gender, religion, and the human body will most likely shape key points of contestation for humanity as it single-mindedly continues to chase a techno-utopian reality.en_GB
dc.format.extent1-32
dc.identifier.citationVol. 16, pp. 1-32en_GB
dc.identifier.doi10.48783/gameviron.v16i16.186
dc.identifier.urihttp://hdl.handle.net/10871/131285
dc.identifierORCID: 0000-0003-4173-5890 (Deshbandhu, A)
dc.language.isoenen_GB
dc.publisherUniversity of Bremenen_GB
dc.rights.embargoreasonUnder temporary embargo pending publisher permissionen_GB
dc.rights© 2022 University of Bremenen_GB
dc.subjectSimulation and Gamesen_GB
dc.subjectGames as Systemsen_GB
dc.subjectSimulation and Modellingen_GB
dc.subjectLudic Analysesen_GB
dc.subjectSimulation Based Learningen_GB
dc.subjectgamevironmentsen_GB
dc.titleLudic Prognostication. Games as Sites for Simulating the Futureen_GB
dc.typeArticleen_GB
dc.date.available2022-10-17T08:20:42Z
dc.descriptionThis is the final version. Available from the University of Bremen via the DOI in this recorden_GB
dc.identifier.eissn2364-382X
dc.identifier.journalGamevironmentsen_GB
dc.relation.ispartofGamevironments, 16(1)
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2022-07-31
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2022-10-17T08:18:09Z
refterms.versionFCDVoR
refterms.panelDen_GB


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