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dc.contributor.authorObieke, CC
dc.contributor.authorMilisavljevic-Syed, J
dc.contributor.authorSilva, A
dc.contributor.authorHan, J
dc.date.accessioned2022-11-30T09:12:12Z
dc.date.issued2022-12-19
dc.date.updated2022-11-29T15:50:09Z
dc.description.abstractIdentifying new problems and providing solutions are necessary tasks for design engineers at early-stage product design and development. A new problem fosters innovative and inventive solutions. Hence, it is expected that engineering design pedagogy and practice should equally focus on Engineering Design Problem-Exploring (EDPE) – a process of identifying or coming up with a new problem or need at the early stage of design, and Engineering Design Problem-Solving (EDPS) – a process of developing engineering design solutions to a given problem. However, studies suggest that EDPE is scarcely practiced or given attention to in academia and industry, unlike EDPS. The aim of this paper is to investigate the EDPE process for any information relating to its scarce practice in academia and industry. This is to explore how emerging technologies could support the process. Natural models and phenomena that explain the EDPE process are investigated, including the “rational” and “garbage can” models, and associated challenges identified. A computational framework that mimics the natural EDPE process is presented. The framework is based on Markovian model and computational technologies, including machine learning. A case study is conducted with a sample size of 43 participants drawn worldwide from the engineering design community in academia and industry. The case study result showsthat the first-of-its-kind computational EDPE framework presented in this paper supports both novice and experienced design engineers in EDPE.en_GB
dc.identifier.citationPaper no. MD-22-1382en_GB
dc.identifier.doi10.1115/1.4056496
dc.identifier.urihttp://hdl.handle.net/10871/131887
dc.identifierORCID: 0000-0003-3240-4942 (Han, Ji)
dc.language.isoenen_GB
dc.publisherAmerican Society of Mechanical Engineers (ASME)en_GB
dc.rights© 2022 ASME. This version is made available under the CC-BY 4.0 license: https://creativecommons.org/licenses/by/4.0/  
dc.subjectArtificial intelligenceen_GB
dc.subjectComputer-Aided Designen_GB
dc.subjectConceptual Designen_GB
dc.subjectCreativity and Concept Generationen_GB
dc.subjectData-Driven Designen_GB
dc.titleA computational approach to identifying engineering design problemsen_GB
dc.typeArticleen_GB
dc.date.available2022-11-30T09:12:12Z
dc.identifier.issn1050-0472
dc.descriptionThis is the author accepted manuscript. The final version is available from ASME via the DOI in this recorden_GB
dc.identifier.eissn1528-9001
dc.identifier.journalJournal of Mechanical Designen_GB
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2022-12-09
dcterms.dateSubmitted2022-06-19
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2022-12-09
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2022-11-29T15:50:11Z
refterms.versionFCDAM
refterms.dateFOA2022-12-21T14:44:00Z
refterms.panelCen_GB


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© 2022 ASME. This version is made available under the CC-BY 4.0 license: https://creativecommons.org/licenses/by/4.0/  
Except where otherwise noted, this item's licence is described as © 2022 ASME. This version is made available under the CC-BY 4.0 license: https://creativecommons.org/licenses/by/4.0/