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dc.contributor.authorZhang, J
dc.contributor.authorHuang, M
dc.contributor.authorYang, R
dc.contributor.authorWang, Y
dc.contributor.authorTang, X
dc.contributor.authorHan, J
dc.contributor.authorLiang, H-N
dc.date.accessioned2023-03-06T08:46:46Z
dc.date.issued2023-03-02
dc.date.updated2023-03-04T14:38:53Z
dc.description.abstractUnderstanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.en_GB
dc.description.sponsorshipKey Program Special Fund in XJTLUen_GB
dc.description.sponsorshipResearch Development Fund of XJTLUen_GB
dc.description.sponsorshipNatural Science Foundation of the Jiangsu Higher Education Institutions of Chinaen_GB
dc.identifier.citationVol. 37, article e10en_GB
dc.identifier.doihttps://doi.org/10.1017/s0890060423000045
dc.identifier.grantnumberKSF-E-34en_GB
dc.identifier.grantnumberRDF-18-02-30en_GB
dc.identifier.grantnumber20KJB520034en_GB
dc.identifier.urihttp://hdl.handle.net/10871/132623
dc.identifierORCID: 0000-0003-3240-4942 (Han, Ji)
dc.language.isoenen_GB
dc.publisherCambridge University Press (CUP)en_GB
dc.rights.embargoreasonUnder embargo until 2 September 2023 in compliance with publisher policyen_GB
dc.rights© The Author(s), 2023. Published by Cambridge University Press. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/  en_GB
dc.subjectEmbodimenten_GB
dc.subjecteye trackingen_GB
dc.subjectvirtual hand designen_GB
dc.subjectvirtual realityen_GB
dc.titleUnderstanding the effects of hand design on embodiment in virtual realityen_GB
dc.typeArticleen_GB
dc.date.available2023-03-06T08:46:46Z
dc.identifier.issn0890-0604
exeter.article-numbere10
dc.descriptionThis is the author accepted manuscript. The final version is available from Cambridge University Press via the DOI in this recorden_GB
dc.descriptionData availability statement: The datasets generated during the current study are available from the corresponding author upon reasonable request.en_GB
dc.identifier.eissn1469-1760
dc.identifier.journalArtificial Intelligence for Engineering Design, Analysis and Manufacturingen_GB
dc.relation.ispartofArtificial Intelligence for Engineering Design, Analysis and Manufacturing, 37
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/  en_GB
dcterms.dateAccepted2023-01-14
rioxxterms.versionAMen_GB
rioxxterms.licenseref.startdate2023-03-02
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2023-03-06T08:42:16Z
refterms.versionFCDAM
refterms.panelCen_GB
refterms.dateFirstOnline2023-03-02


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© The Author(s), 2023. Published by Cambridge University Press. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/  
Except where otherwise noted, this item's licence is described as © The Author(s), 2023. Published by Cambridge University Press. This version is made available under the CC-BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0/