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dc.contributor.authorEvans, JO
dc.contributor.authorTsaneva-Atanasova, K
dc.contributor.authorBuckingham, G
dc.date.accessioned2023-05-09T08:26:35Z
dc.date.issued2023-05-06
dc.date.updated2023-05-07T16:48:19Z
dc.description.abstractCircle drawing may be a useful task to study upper-limb function in patient populations. However, previous studies rely on expensive and bulky robotics to measure performance. For clinics or hospitals with limited budgets and space, this may be unfeasible. Virtual reality (VR) provides a portable and low-cost tool with integrated motion capture. It offers potentially a more feasible medium by which to assess upper-limb motor function. Prior to use with patient populations, it is important to validate and test the capabilities of VR with healthy users. This study examined whether a VR-based circle drawing task, completed remotely using participant’s own devices, could capture differences between movement kinematics of the dominant and non-dominant hands in healthy individuals. Participants (n = 47) traced the outline of a circle presented on their VR head-mounted displays with each hand, while the positions of the hand-held controllers were continuously recorded. Although there were no differences observed in the size or roundness of circles drawn with each hand, consistent with prior literature our results did show that the circles drawn with the dominant hand were completed faster than those with the non-dominant hand. This provides preliminary evidence that a VR-based circle drawing task may be a feasible method for detecting subtle differences in function in clinical populations.en_GB
dc.description.sponsorshipEngineering and Physical Sciences Research Council (EPSRC)en_GB
dc.identifier.citationPublished online 6 May 2023en_GB
dc.identifier.doihttps://doi.org/10.1007/s10055-023-00794-z
dc.identifier.grantnumberEP/T017856/1en_GB
dc.identifier.urihttp://hdl.handle.net/10871/133101
dc.language.isoenen_GB
dc.publisherSpringeren_GB
dc.relation.urlhttps://osf.io/zn3my/en_GB
dc.rights© The Author(s) 2023. Open access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.en_GB
dc.subjectMeta Quest en_GB
dc.subjectDominant hand en_GB
dc.subjectNon-dominant hand en_GB
dc.subjectAssessment en_GB
dc.subjectStroke en_GB
dc.subjectUpper limben_GB
dc.titleUsing immersive virtual reality to remotely examine performance differences between dominant and non-dominant handsen_GB
dc.typeArticleen_GB
dc.date.available2023-05-09T08:26:35Z
dc.identifier.issn1359-4338
dc.descriptionThis is the final version. Available on open access from Springer via the DOI in this recorden_GB
dc.descriptionData availability: The datasets containing the variables analysed during the current study are available in the Open Science Repository, at https://osf.io/zn3my/en_GB
dc.identifier.eissn1434-9957
dc.identifier.journalVirtual Realityen_GB
dc.relation.ispartofVirtual Reality
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2023-03-19
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2023-05-06
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2023-05-09T08:25:02Z
refterms.versionFCDVoR
refterms.dateFOA2023-05-09T08:26:41Z
refterms.panelBen_GB
refterms.dateFirstOnline2023-05-06


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© The Author(s) 2023. Open access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
Except where otherwise noted, this item's licence is described as © The Author(s) 2023. Open access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.