Learning through games: Facilitating meaning-making in online exchanges
dc.contributor.author | Cherrington, R | |
dc.contributor.author | Manolchev, C | |
dc.contributor.author | Alexander, A | |
dc.contributor.author | Fishburn, J | |
dc.date.accessioned | 2023-06-12T13:37:50Z | |
dc.date.issued | 2023-06-30 | |
dc.date.updated | 2023-06-12T10:34:00Z | |
dc.description.abstract | Over 60 years of scholarship have been dedicated to describing meaning-making processes through which organisational learning occurs. Most recently, researchers have considered the creation of shared meaning-making through prolonged and co-located interactions situated in the context of a community. The spread of hybrid working has had an adverse impact on several of these meaning-making processes, disrupting knowledge-sharing ecosystems and organisational learning overall. In this paper, we explore ways of facilitating knowledge-sharing against such disruption. To maximise the efficiency of verbal communication, we introduce Basil Bernstein’s socio-linguistic approach of learning as the emergence and consolidation of verbal codes. We trial the LEGO® SERIOUS PLAY® (LSP) method as a means of facilitating the emergence and consolidation of such verbal codes in five online workshops with manufacturing businesses in the Southwest of the UK. We find that the emergence of verbal codes can be facilitated through the use of the LSP method. We also find that code consolidation is a much more spontaneous process, and we observe this in the final reflection stage of the workshops. Our study offers insights into the process of meaning-making in online exchanges and has implications for organisations seeking to manage hybrid or fully remote workforces, as well as the wider field of organisational learning. | en_GB |
dc.description.sponsorship | European Regional Development Fund (ERDF) | en_GB |
dc.identifier.citation | Published online 30 June 2023 | en_GB |
dc.identifier.doi | 10.1177/13505076231183216 | |
dc.identifier.uri | http://hdl.handle.net/10871/133358 | |
dc.identifier | ORCID: 0000-0002-9621-5166 (Manolchev, Constantine) | |
dc.language.iso | en | en_GB |
dc.publisher | SAGE Publications | en_GB |
dc.rights | © The Author(s) 2023. Open access. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). | |
dc.subject | sociolinguistics | en_GB |
dc.subject | learning theory | en_GB |
dc.subject | organisational learning | en_GB |
dc.subject | online meaning-making | en_GB |
dc.subject | LEGO® SERIOUS PLAY® method | en_GB |
dc.title | Learning through games: Facilitating meaning-making in online exchanges | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2023-06-12T13:37:50Z | |
dc.identifier.issn | 1461-7307 | |
dc.description | This is the final version. Available on open access from SAGE Publications via the DOI in this record | en_GB |
dc.description | Data availability: The data that support the findings of this study are available on request from the corresponding author. The full dataset is not publicly available due to restrictions (the containing information could compromise the privacy of research participants). | en_GB |
dc.identifier.journal | Management Learning | en_GB |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en_GB |
dcterms.dateAccepted | 2023-06-01 | |
dcterms.dateSubmitted | 2022-06-30 | |
rioxxterms.version | VoR | en_GB |
rioxxterms.licenseref.startdate | 2023-06-01 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2023-06-12T13:36:03Z | |
refterms.versionFCD | AM | |
refterms.dateFOA | 2023-07-31T13:41:33Z | |
refterms.panel | C | en_GB |
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Except where otherwise noted, this item's licence is described as © The Author(s) 2023. Open access. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).