dc.description.abstract | Sustainable development (SD) is the development that meets the needs of the
present without compromising the ability of the subsequent generations to
cater to their future needs (Brundtland, 1987). An ecologically balanced environment,
long-term economic well-being, and social equity are commonly
regarded as the triple bottom line (TBL) of SD. Effective management of the
TBL requires the adoption of SD practices (Pope, Annandale, & Morrison-
Saunders, 2004). The concepts of SD and the TBL have emerged as a major
focus for the society because of factors such as the depletion of natural
resources, changes in demographics, and a push toward a more equitable
society. To achieve the goals of TBL, we will need the right attitude and
managerial skills to examine these challenges holistically (Savitz, 2006), and
the adoption of courses and degrees focusing on SD will play an important
role in the curriculum of intermediate and higher education (Cotton, Warren,
Maiboroda, & Bailey, 2007). The focus of this review is the use of serious
games (SGs), designed with a primary purpose other than pure entertainment,
as a tool to teach SD. | en_GB |