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dc.contributor.authorSlowinski, Piotr
dc.contributor.authorRooke, E
dc.contributor.authorDi Bernardo, Mario
dc.contributor.authorTanaseva-Atanasova, Krasimira
dc.date.accessioned2016-02-23T10:19:05Z
dc.date.issued2014
dc.description.abstractWe present the analysis of data collected in the mirror game setting. In our set-up two players are asked to mirror each other movements (with or without a designated leader). First, we study kinematic characteristics of motion of individual players, and next we investigate how they are affected by interactions between the players. Results of the presented analysis will be used to inform the design of interactive virtual players with kinematics based on the similarity principle.en_GB
dc.description.sponsorshipEngineering and Physical Sciences Research Councilen_GB
dc.description.sponsorshipEuropean Project AlterEgo FP7 ICT 2.9 - Cognitive Sciences and Roboticsen_GB
dc.identifier.citationSystems, Man and Cybernetics (SMC), 2014 IEEE International Conference on, pp. 748 - 753en_GB
dc.identifier.doi10.1109/SMC.2014.6974000
dc.identifier.otherINSPEC accession no. 14789900
dc.identifier.urihttp://hdl.handle.net/10871/20062
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineersen_GB
dc.rights©2014 IEEEen_GB
dc.subjectEarthen_GB
dc.subjectGamesen_GB
dc.subjectJointsen_GB
dc.subjectKinematicsen_GB
dc.subjectLeaden_GB
dc.subjectMirrorsen_GB
dc.subjectStandardsen_GB
dc.titleKinematic characteristics of motion in the mirror gameen_GB
dc.typeConference proceedingsen_GB
dc.date.available2016-02-23T10:19:05Z
dc.identifier.journalSystems, Man and Cybernetics (SMC), 2014 IEEE International Conference onen_GB


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