dc.contributor.author | Zhai, Chao | |
dc.contributor.author | Alderisio, Francesco | |
dc.contributor.author | Tsaneva-Atanasova, Krasimira | |
dc.contributor.author | Di Bernardo, Mario | |
dc.date.accessioned | 2016-02-23T15:58:22Z | |
dc.date.issued | 2015-02-12 | |
dc.description.abstract | The coordination of interpersonal rhythmic movements is of great significance due to its potential relevance to human motor rehabilitation. In this paper we consider the problem of designing a controller able to drive a virtual player (VP) capable of imitating and following a human player in the mirror game [1]. The classic nonlinear HakenKelso-Bunz (HKB) model is adopted to describe the social motor coordination between two players. An adaptive control algorithm is developed and implemented on the HKB model to drive the VP. It is proven that the position error between the VP driven by our control algorithm and the human player is upper bounded during the game. Finally, experiments are conducted on a prototype set-up in order to evaluate the performance of the proposed control algorithm and compare it with other existing algorithms. | en_GB |
dc.description.sponsorship | European Project AlterEgo FP7 ICT 2.9 - Cognitive Sciences and Robotics | en_GB |
dc.identifier.citation | 53rd IEEE Conference on Decision and Control, 15 - 17 December 2014. Los Angeles, California, USA, pp. 7005 - 7010 | en_GB |
dc.identifier.doi | 10.1109/CDC.2014.7040490 | |
dc.identifier.grantnumber | 600610 | en_GB |
dc.identifier.uri | http://hdl.handle.net/10871/20093 | |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en_GB |
dc.rights | © 2014 IEEE | en_GB |
dc.subject | adaptive control | en_GB |
dc.subject | game theory | en_GB |
dc.subject | medical control systems | en_GB |
dc.subject | nonlinear control systems | en_GB |
dc.subject | adaptive tracking control algorithm | en_GB |
dc.subject | classic nonlinear Haken-Kelso-Bunz model | en_GB |
dc.subject | human motor rehabilitation | en_GB |
dc.subject | human player | en_GB |
dc.subject | interpersonal rhythmic movements | en_GB |
dc.subject | mirror game | en_GB |
dc.subject | social motor coordination | en_GB |
dc.subject | virtual player | en_GB |
dc.subject | Adaptive control | en_GB |
dc.subject | Avatars | en_GB |
dc.subject | Couplings | en_GB |
dc.subject | Games | en_GB |
dc.subject | Mirrors | en_GB |
dc.subject | Tracking | en_GB |
dc.subject | Trajectory | en_GB |
dc.title | Adaptive tracking control of a virtual player in the mirror game | en_GB |
dc.type | Conference proceedings | en_GB |
dc.date.available | 2016-02-23T15:58:22Z | |