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dc.contributor.authorZhai, Chao
dc.contributor.authorAlderisio, Francesco
dc.contributor.authorTsaneva-Atanasova, Krasimira
dc.contributor.authorDi Bernardo, Mario
dc.date.accessioned2016-02-23T15:58:22Z
dc.date.issued2015-02-12
dc.description.abstractThe coordination of interpersonal rhythmic movements is of great significance due to its potential relevance to human motor rehabilitation. In this paper we consider the problem of designing a controller able to drive a virtual player (VP) capable of imitating and following a human player in the mirror game [1]. The classic nonlinear HakenKelso-Bunz (HKB) model is adopted to describe the social motor coordination between two players. An adaptive control algorithm is developed and implemented on the HKB model to drive the VP. It is proven that the position error between the VP driven by our control algorithm and the human player is upper bounded during the game. Finally, experiments are conducted on a prototype set-up in order to evaluate the performance of the proposed control algorithm and compare it with other existing algorithms.en_GB
dc.description.sponsorshipEuropean Project AlterEgo FP7 ICT 2.9 - Cognitive Sciences and Roboticsen_GB
dc.identifier.citation53rd IEEE Conference on Decision and Control, 15 - 17 December 2014. Los Angeles, California, USA, pp. 7005 - 7010en_GB
dc.identifier.doi10.1109/CDC.2014.7040490
dc.identifier.grantnumber600610en_GB
dc.identifier.urihttp://hdl.handle.net/10871/20093
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_GB
dc.rights© 2014 IEEEen_GB
dc.subjectadaptive controlen_GB
dc.subjectgame theoryen_GB
dc.subjectmedical control systemsen_GB
dc.subjectnonlinear control systemsen_GB
dc.subjectadaptive tracking control algorithmen_GB
dc.subjectclassic nonlinear Haken-Kelso-Bunz modelen_GB
dc.subjecthuman motor rehabilitationen_GB
dc.subjecthuman playeren_GB
dc.subjectinterpersonal rhythmic movementsen_GB
dc.subjectmirror gameen_GB
dc.subjectsocial motor coordinationen_GB
dc.subjectvirtual playeren_GB
dc.subjectAdaptive controlen_GB
dc.subjectAvatarsen_GB
dc.subjectCouplingsen_GB
dc.subjectGamesen_GB
dc.subjectMirrorsen_GB
dc.subjectTrackingen_GB
dc.subjectTrajectoryen_GB
dc.titleAdaptive tracking control of a virtual player in the mirror gameen_GB
dc.typeConference proceedingsen_GB
dc.date.available2016-02-23T15:58:22Z


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