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dc.contributor.authorNorth, S
dc.date.accessioned2017-11-10T15:15:18Z
dc.date.issued2017-11
dc.description.abstractHorses (and other nonhuman animals) are increasingly encountering systems designed by human animals. Some of these systems are conceived with altruistic motives to enrich horses’ lives. Other systems are designed to facilitate human interaction, with little consideration for the animals forced to share the human environment. As with cognitively challenged humans, horses are ‘unaware’ and often ‘implicit’ interactors. This category of user is uniquely vulnerable to the projected requirements and needs of designers. To think like a horse (or any user without a voice) a designer must be able to embrace ‘the otherness’ of an unfamiliar perspective. This paper uses four examples of ‘design fiction’ to speculate about systems that might actually be meaningful to a horse. The intention is not to seriously propose these as prototypes. Rather, they are thought experiments, illustrating the inherent danger in trying to co-design with the voiceless.en_GB
dc.identifier.citationACI2017: Fourth International Conference on Animal-Computer Interaction , 21-23 November 2017, Milton Keynes, UKen_GB
dc.identifier.doi10.1145/3152130.3152149
dc.identifier.urihttp://hdl.handle.net/10871/30266
dc.language.isoenen_GB
dc.publisherACM (Association for Computing Machinery)en_GB
dc.rights.embargoreasonUnder embargo until end of conferenceen_GB
dc.rights© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for thirdparty components of this work must be honored. For all other uses, contact the Owner/Author.en_GB
dc.subjectanimal-computer interactionen_GB
dc.subjecthorse-computer interactionen_GB
dc.subjecthorsesen_GB
dc.subjectdesign fictionen_GB
dc.subjectspeculative designen_GB
dc.subjectprototypingen_GB
dc.subjectuser-centered designen_GB
dc.title“Hey, where’s my hay?” design fictions in horse-computer interactionen_GB
dc.typeConference paperen_GB
dc.identifier.isbn978-1-4503-5364-9
exeter.place-of-publicationNew York, USAen_GB
dc.descriptionThis is the author accepted manuscript. The final version is available from ACM via the DOI in this record.en_GB


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