dc.contributor.author | North, S | |
dc.date.accessioned | 2017-11-10T15:15:18Z | |
dc.date.issued | 2017-11 | |
dc.description.abstract | Horses (and other nonhuman animals) are increasingly encountering systems designed by human animals. Some of these systems are conceived with altruistic motives to enrich horses’ lives. Other systems are designed to facilitate human interaction, with little consideration for the animals forced to share the human environment. As with cognitively challenged humans, horses are ‘unaware’ and often ‘implicit’ interactors. This category of user is uniquely vulnerable to the projected requirements and needs of designers. To think like a horse (or any user without a voice) a designer must be able to embrace ‘the otherness’ of an unfamiliar perspective. This paper uses four examples of ‘design fiction’ to speculate about systems that might actually be meaningful to a horse. The intention is not to seriously propose these as prototypes. Rather, they are thought experiments, illustrating the inherent danger in trying to co-design with the voiceless. | en_GB |
dc.identifier.citation | ACI2017: Fourth International Conference on Animal-Computer Interaction , 21-23 November 2017, Milton Keynes, UK | en_GB |
dc.identifier.doi | 10.1145/3152130.3152149 | |
dc.identifier.uri | http://hdl.handle.net/10871/30266 | |
dc.language.iso | en | en_GB |
dc.publisher | ACM (Association for Computing Machinery) | en_GB |
dc.rights.embargoreason | Under embargo until end of conference | en_GB |
dc.rights | © 2017 Copyright is held by the owner/author(s). Publication rights
licensed to ACM. Permission to make digital or hard copies of part or all of this work for
personal or classroom use is granted without fee provided that copies are
not made or distributed for profit or commercial advantage and that copies
bear this notice and the full citation on the first page. Copyrights for thirdparty
components of this work must be honored. For all other uses, contact
the Owner/Author. | en_GB |
dc.subject | animal-computer interaction | en_GB |
dc.subject | horse-computer interaction | en_GB |
dc.subject | horses | en_GB |
dc.subject | design fiction | en_GB |
dc.subject | speculative design | en_GB |
dc.subject | prototyping | en_GB |
dc.subject | user-centered design | en_GB |
dc.title | “Hey, where’s my hay?” design fictions in horse-computer interaction | en_GB |
dc.type | Conference paper | en_GB |
dc.identifier.isbn | 978-1-4503-5364-9 | |
exeter.place-of-publication | New York, USA | en_GB |
dc.description | This is the author accepted manuscript. The final version is available from ACM via the DOI in this record. | en_GB |