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dc.contributor.authorPérez, J
dc.contributor.authorCastro, M
dc.contributor.authorAwad, E
dc.contributor.authorLópez, G
dc.date.accessioned2024-01-29T11:32:51Z
dc.date.issued2024-01-23
dc.date.updated2024-01-28T21:25:04Z
dc.description.abstractSynthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have yet to be thoroughly explored. Advances in this field could anticipate data modeling and analysis, as well as speed up the development process. To fill this gap in the literature, we propose a simulator architecture for generating probabilistic synthetic data for decision-based serious games. This architecture is designed to be versatile and modular so that it can be used by other researchers on similar problems (e.g., multiple choice exams, political surveys, any type of questionnaire). To simulate the interaction of synthetic players with the game, we use a cognitive testing model based on the Item Response Theory framework. We also show how probabilistic graphical models (in particular, Bayesian networks) can introduce expert knowledge and external data into the simulation. Finally, we apply the proposed architecture and methods in the case of a serious game focused on cyberbullying. We perform Bayesian inference experiments using a hierarchical model to demonstrate the identifiability and robustness of the generated data.en_GB
dc.description.sponsorshipEuropean Union Horizon 2020en_GB
dc.format.extent111440-111440
dc.identifier.citationVol. 286, article 111440en_GB
dc.identifier.doihttps://doi.org/10.1016/j.knosys.2024.111440
dc.identifier.grantnumber882828en_GB
dc.identifier.urihttp://hdl.handle.net/10871/135185
dc.identifierORCID: 0000-0001-7272-7186 (Awad, Edmond)
dc.language.isoenen_GB
dc.publisherElsevieren_GB
dc.relation.urlhttp://dx.doi.org/10.1016/j.knosys.2024.111440en_GB
dc.rights© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).en_GB
dc.subjectSynthetic dataen_GB
dc.subjectSerious gamesen_GB
dc.subjectCyberbullyingen_GB
dc.subjectItem response theoryen_GB
dc.subjectBayesian networken_GB
dc.subjectHierarchical Bayesian modelen_GB
dc.subjectComputational social scienceen_GB
dc.titleGeneration of probabilistic synthetic data for serious games: A case study on cyberbullyingen_GB
dc.typeArticleen_GB
dc.date.available2024-01-29T11:32:51Z
dc.identifier.issn0950-7051
exeter.article-number111440
dc.descriptionThis is the final version. Available on open access from Elsevier via the DOI in this recorden_GB
dc.descriptionData availability: Data will be made available on request.en_GB
dc.identifier.journalKnowledge-Based Systemsen_GB
dc.relation.ispartofKnowledge-Based Systems, 286
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2024-01-22
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2024-01-23
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2024-01-29T11:30:50Z
refterms.versionFCDVoR
refterms.dateFOA2024-01-29T11:32:56Z
refterms.panelCen_GB


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© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
Except where otherwise noted, this item's licence is described as © 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).