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dc.contributor.authorChappell, K
dc.contributor.authorHetherington, L
dc.contributor.authorJuillard, S
dc.contributor.authorAguirre, C
dc.contributor.authorDuca, E
dc.date.accessioned2025-05-21T13:38:31Z
dc.date.issued2025-05-12
dc.date.updated2025-05-21T11:17:41Z
dc.description.abstractThis conceptual paper articulates a new strategic framework for STEAM (Science, Technology, Engineering, Arts and Maths) education in Europe to respond to the challenges facing educators, researchers, students and policy makers. It draws on conceptualisations developed within the EU-funded Road-STEAMer project which is creating a STEAM education roadmap for policymakers at the secondary/ tertiary intersection, particularly in projects that feature open science/schooling and/or responses to ‘grand challenges’. Grounded in the complexity of the current STEAM education landscape, the paper articulates the characteristics of effective STEAM education developed through the Road-STEAMer project, in order to demonstrate how the benefits of STEAM can be catalysed. The paper explains the Road-STEAMer characteristics (equity, disciplinary inter-relationship, collaboration, real-world connections, thinking-making-doing, creativity and inclusion/ empowerment/ personalisation) which were developed from a focused literature review and then considers them in relation to two case studies addressing the post sustainability agenda: Ocean Connections and SciCultureD. Both projects are critically discussed using the Road-STEAMer characteristics to demonstrate the use of modern educational tools in STEAM, alongside how STEAM can contribute to empowering the next generation. The paper concludes by drawing together insights into the significance of the Road-STEAMer characteristics as a strategic framing for catalysing the benefits of STEAM, emphasising the importance of collaboration between researchers and practitioners to achieve this.en_GB
dc.description.sponsorshipHorizon Europe 2020 Programmeen_GB
dc.description.sponsorshipEuropean Commissionen_GB
dc.identifier.citationVol. 9, article 100474en_GB
dc.identifier.doihttps://doi.org/10.1016/j.ijedro.2025.100474
dc.identifier.grantnumber101058405en_GB
dc.identifier.grantnumberERASMUS PLUS2021-1-MT01-KA220-HED-000027543en_GB
dc.identifier.grantnumber2018-1-UK01-KA201-047947en_GB
dc.identifier.urihttp://hdl.handle.net/10871/140990
dc.language.isoenen_GB
dc.publisherElsevieren_GB
dc.rights© 2025 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/ ).en_GB
dc.subjectSTEAM educationen_GB
dc.subjectTransdisciplinarityen_GB
dc.subjectEducational frameworksen_GB
dc.subjectArtsen_GB
dc.subjectSTEMen_GB
dc.titleA framework for effective STEAM education: Pedagogy for responding to wicked problemsen_GB
dc.typeArticleen_GB
dc.date.available2025-05-21T13:38:31Z
dc.identifier.issn2666-3740
exeter.article-number100474
dc.date.dateSubmitted2024-06-13
dc.descriptionThis is the final version. Available on open access from Elsevier via the DOI in this record. en_GB
dc.identifier.journalInternational Journal of Educational Research Openen_GB
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_GB
dcterms.dateAccepted2025-04-25
dcterms.dateSubmitted2024-06-13
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2025-05-12
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2025-05-21T12:54:11Z
refterms.versionFCDVoR
refterms.dateFOA2025-05-21T13:38:44Z
refterms.panelCen_GB
refterms.dateFirstOnline2025-05-12
exeter.rights-retention-statementYes


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© 2025 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/ ).
Except where otherwise noted, this item's licence is described as © 2025 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/ ).