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dc.contributor.authorWalsh, CS
dc.contributor.authorChappell, K
dc.contributor.authorCraft, A
dc.date.accessioned2017-03-06T11:23:41Z
dc.date.issued2017-01-29
dc.description.abstractWise humanising creativity (WHC) is creativity guided by ethical action, meaning it is mindful of its consequences and is empowering, offering far greater shared hope for the future than the competitive mentality that pervades most education systems. Understanding how virtual learning environments (VLEs) can foster WHC is becoming exceedingly important because it problematizes the marketisation of childhood and youth. It also offers new ways of considering educational futures including implications for the theoretical understanding of creativity within VLEs. We report on the theoretical development of the concept of WHC within C2Learn, a three-year project designing a digital gaming environment that provides children and young people with multiple opportunities to engage in co-creativity to foster their WHC. C2Learn is the first time WHC has actively been conceptualised in a digital context. We present our over-arching co-creativity conceptual framework which has been developed to frame the specific kind of co-creativity that is envisaged within C2Learn’s VLE. Drawing on that framework, we present a co-creativity assessment methodology specifically focused on evaluating the presence of WHC. We argue that leveraging WHC within VLEs broadens perspectives on the purposes of education, as this ethically framed creativity foregrounds the role of values in generating fundamental small-scale creative change through ‘journeys of becoming’ that have the potential to generate ‘quiet revolutions’ or small cumulative, incremental changes over time which are meaningful to a particular community.en_GB
dc.description.sponsorshipThe C2Learn project has been supported by the European Commission through the Seventh Framework Programme (FP7), under grant agreement no 318480 (November 2012–October 2015). The authors would also like to acknowledge the work of Andrew (Chin Chuan) Chong, who assisted in the design of the C2Learn Creativity Wheels. Finally we would like to remember Professor Anna Author 3 who sadly died during this project. It is because of Anna’s foresight and vision that our work on the C2Learn project was possible. Despite missing Anna, we are glad to have been able to see the project through to fruition so that children, young people and teachers across Europe can benefit from project outcomes inspired by Anna and her collaborative ideas and work on creativity in education.en_GB
dc.identifier.citationAvailable online 29 January 2017en_GB
dc.identifier.doi10.1016/j.tsc.2017.01.001
dc.identifier.urihttp://hdl.handle.net/10871/26243
dc.language.isoenen_GB
dc.publisherElsevieren_GB
dc.rights.embargoreasonPublisher's policy.en_GB
dc.rights© 2017 Elsevier Ltd. All rights reserved.en_GB
dc.subjectCreativityen_GB
dc.subjectWise humanising creativity (WHC)en_GB
dc.subjectC2Learnen_GB
dc.subjectco-creativityen_GB
dc.subjectgameful learning design (GLD)en_GB
dc.titleA co-creativity theoretical framework to foster and evaluate the presence of wise humanising creativity in virtual learning environments (VLEs)en_GB
dc.typeArticleen_GB
dc.identifier.issn1871-1871
dc.descriptionPublisheden_GB
dc.descriptionThis is the author accepted manuscript. The final version is available from Elsevier via the DOI in this record.en_GB
dc.identifier.journalThinking Skills and Creativityen_GB


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