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dc.contributor.authorFonseca, MA
dc.contributor.authorPeters, K
dc.date.accessioned2017-12-04T08:57:43Z
dc.date.issued2017-10-09
dc.description.abstractThe fact that gossip can be inaccurate, intentionally or otherwise, has led to questions over its ability to build cooperation in large societies. We explore the impact of gossip accuracy on trust and trustworthiness in a population playing decentralized, two-player trust games. We observed non-trivial levels of spontaneous inaccuracy in gossip, and there was evidence that this was largely due to gossipers' desire to punish untrustworthy players. Although this endogenous inaccuracy did not adversely affect levels of trust and trustworthiness, introducing high levels of exogenous inaccuracy did. Importantly though, we observed greater trust and trustworthiness when highly inaccurate gossip was present than when communication was impossible. This suggests that even inaccurate gossip induces a degree of reputational concern in gossip targets and some willingness among gossip recipients to discriminate between partners on the basis of the gossip they received. Thus, gossip need not be perfectly accurate to effectively induce cooperation.en_GB
dc.identifier.citationVol. 107, January 2018, pp. 253-281en_GB
dc.identifier.doi10.1016/j.geb.2017.09.015
dc.identifier.urihttp://hdl.handle.net/10871/30564
dc.language.isoenen_GB
dc.publisherElsevieren_GB
dc.rights.embargoreasonPublisher's policy.en_GB
dc.rights© 2017 Elsevier Inc. All rights reserved.en_GB
dc.subjectGossipen_GB
dc.subjectTrusten_GB
dc.subjectCommunicationen_GB
dc.subjectExperimenten_GB
dc.titleWill any gossip do? Gossip does not need to be perfectly accurate to promote trusten_GB
dc.typeArticleen_GB
dc.identifier.issn0899-8256
dc.descriptionThis is the author accepted manuscript. The final version is available from Elsevier via the DOI in this record.en_GB
dc.identifier.journalGames and Economic Behavioren_GB


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