Affective Politics and Technology Buy-in: A Framework of Social, Political and Fantasmatic Logics
Pignot, E; Nicolini, D; Thompson, M
Date: 31 July 2020
Article
Journal
Journal of the Association for Information Systems
Publisher
Association for Information Systems
Publisher DOI
Abstract
We propose a socially-informed explanation of technology framing, by examining technology
‘buy-in’: actors’ relative susceptibility to such framing. We draw on the field of critical social
theory to introduce the 'Logics', a new framework to the IS discipline, that reveals a
performative relationship between collective framing, ...
We propose a socially-informed explanation of technology framing, by examining technology
‘buy-in’: actors’ relative susceptibility to such framing. We draw on the field of critical social
theory to introduce the 'Logics', a new framework to the IS discipline, that reveals a
performative relationship between collective framing, power, and affect. The Logics enable
us to study buy-in, by revealing the differing degrees of affective self-identification that
underpin and colour social practices, showing their inherently political nature. We exemplify
the affective, as well as social, politics of buy-in with an account of Unity 3D, a marketleading game engine which underwent a major repositioning from ‘fringe’ to ‘mainstream’
markets. We discuss four poles of affective positioning with which to conceptualize
technology buy-in. We conclude by highlighting the consequent need for greater political and
ethical awareness about the framing of IS, proposing a framework for conceptualizing actors’
orientations towards, and thus possible buy-in, or resistance, to technology framing.
Management
Faculty of Environment, Science and Economy
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