dc.contributor.author | Pignot, E | |
dc.contributor.author | Nicolini, D | |
dc.contributor.author | Thompson, M | |
dc.date.accessioned | 2020-02-04T09:57:59Z | |
dc.date.issued | 2020-07-31 | |
dc.description.abstract | We propose a socially-informed explanation of technology framing, by examining technology
‘buy-in’: actors’ relative susceptibility to such framing. We draw on the field of critical social
theory to introduce the 'Logics', a new framework to the IS discipline, that reveals a
performative relationship between collective framing, power, and affect. The Logics enable
us to study buy-in, by revealing the differing degrees of affective self-identification that
underpin and colour social practices, showing their inherently political nature. We exemplify
the affective, as well as social, politics of buy-in with an account of Unity 3D, a marketleading game engine which underwent a major repositioning from ‘fringe’ to ‘mainstream’
markets. We discuss four poles of affective positioning with which to conceptualize
technology buy-in. We conclude by highlighting the consequent need for greater political and
ethical awareness about the framing of IS, proposing a framework for conceptualizing actors’
orientations towards, and thus possible buy-in, or resistance, to technology framing. | en_GB |
dc.identifier.citation | Vol. 21 (4), pp. 901-935 | en_GB |
dc.identifier.doi | 10.17705/1jais.00624 | |
dc.identifier.uri | http://hdl.handle.net/10871/40721 | |
dc.language.iso | en | en_GB |
dc.publisher | Association for Information Systems | en_GB |
dc.rights | Copyright © 2020 by the Association for Information Systems. Permission to make digital or hard copies of all or part
of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for
profit or commercial advantage and that copies bear this notice and full citation on the first page. Copyright for
components of this work owned by others than the Association for Information Systems must be honored. Abstracting
with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists requires prior
specific permission and/or fee. Request permission to publish from: AIS Administrative Office, P.O. Box 2712 Atlanta,
GA, 30301-2712 Attn: Reprints, or via email from publications@aisnet.org. | |
dc.subject | Technology buy-in | en_GB |
dc.subject | technology framing | en_GB |
dc.subject | affective politics | en_GB |
dc.subject | discourse | en_GB |
dc.subject | group dynamics | en_GB |
dc.subject | game engine | en_GB |
dc.title | Affective Politics and Technology Buy-in: A Framework of Social, Political and Fantasmatic Logics | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2020-02-04T09:57:59Z | |
dc.identifier.issn | 1536-9323 | |
dc.description | This is the final version. Available from the Association for Information Systems via the DOI in this record | en_GB |
dc.identifier.journal | Journal of the Association for Information Systems | en_GB |
dc.rights.uri | http://www.rioxx.net/licenses/all-rights-reserved | en_GB |
dcterms.dateAccepted | 2020-01-27 | |
rioxxterms.version | VoR | en_GB |
rioxxterms.licenseref.startdate | 2020-01-27 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2020-02-03T16:33:29Z | |
refterms.versionFCD | AM | |
refterms.dateFOA | 2020-09-11T14:08:37Z | |
refterms.panel | C | en_GB |