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dc.contributor.authorPignot, E
dc.contributor.authorNicolini, D
dc.contributor.authorThompson, M
dc.date.accessioned2020-02-04T09:57:59Z
dc.date.issued2020-07-31
dc.description.abstractWe propose a socially-informed explanation of technology framing, by examining technology ‘buy-in’: actors’ relative susceptibility to such framing. We draw on the field of critical social theory to introduce the 'Logics', a new framework to the IS discipline, that reveals a performative relationship between collective framing, power, and affect. The Logics enable us to study buy-in, by revealing the differing degrees of affective self-identification that underpin and colour social practices, showing their inherently political nature. We exemplify the affective, as well as social, politics of buy-in with an account of Unity 3D, a marketleading game engine which underwent a major repositioning from ‘fringe’ to ‘mainstream’ markets. We discuss four poles of affective positioning with which to conceptualize technology buy-in. We conclude by highlighting the consequent need for greater political and ethical awareness about the framing of IS, proposing a framework for conceptualizing actors’ orientations towards, and thus possible buy-in, or resistance, to technology framing.en_GB
dc.identifier.citationVol. 21 (4), pp. 901-935en_GB
dc.identifier.doi10.17705/1jais.00624
dc.identifier.urihttp://hdl.handle.net/10871/40721
dc.language.isoenen_GB
dc.publisherAssociation for Information Systemsen_GB
dc.rightsCopyright © 2020 by the Association for Information Systems. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and full citation on the first page. Copyright for components of this work owned by others than the Association for Information Systems must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists requires prior specific permission and/or fee. Request permission to publish from: AIS Administrative Office, P.O. Box 2712 Atlanta, GA, 30301-2712 Attn: Reprints, or via email from publications@aisnet.org.
dc.subjectTechnology buy-inen_GB
dc.subjecttechnology framingen_GB
dc.subjectaffective politicsen_GB
dc.subjectdiscourseen_GB
dc.subjectgroup dynamicsen_GB
dc.subjectgame engineen_GB
dc.titleAffective Politics and Technology Buy-in: A Framework of Social, Political and Fantasmatic Logicsen_GB
dc.typeArticleen_GB
dc.date.available2020-02-04T09:57:59Z
dc.identifier.issn1536-9323
dc.descriptionThis is the final version. Available from the Association for Information Systems via the DOI in this recorden_GB
dc.identifier.journalJournal of the Association for Information Systemsen_GB
dc.rights.urihttp://www.rioxx.net/licenses/all-rights-reserveden_GB
dcterms.dateAccepted2020-01-27
rioxxterms.versionVoRen_GB
rioxxterms.licenseref.startdate2020-01-27
rioxxterms.typeJournal Article/Reviewen_GB
refterms.dateFCD2020-02-03T16:33:29Z
refterms.versionFCDAM
refterms.dateFOA2020-09-11T14:08:37Z
refterms.panelCen_GB


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